From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Sound.h | 149 -------------------------------------------------------- 1 file changed, 149 deletions(-) delete mode 100644 Stars45/Sound.h (limited to 'Stars45/Sound.h') diff --git a/Stars45/Sound.h b/Stars45/Sound.h deleted file mode 100644 index 3837a7b..0000000 --- a/Stars45/Sound.h +++ /dev/null @@ -1,149 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Sound Object -*/ - -#ifndef Sound_h -#define Sound_h - -#include "Types.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class SoundCard; -class SoundCheck; -class Camera; - -// +--------------------------------------------------------------------+ - -class Sound -{ -public: - static const char* TYPENAME() { return "Sound"; } - - static Sound* CreateStream(const char* filename); - static Sound* CreateOggStream(const char* filename); - static Sound* Create(DWORD flags, LPWAVEFORMATEX format); - static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); - static void SetListener(const Camera& cam, const Vec3& vel); - static void UseSoundCard(SoundCard* s) { creator = s; } - -public: - Sound(); - virtual ~Sound(); - - int operator==(const Sound& rhs) const { return this == &rhs; } - - enum FlagEnum { AMBIENT = 0x0000, - LOCALIZED = 0x0001, - LOC_3D = 0x0002, - MEMORY = 0x0000, - STREAMED = 0x0004, - ONCE = 0x0000, - LOOP = 0x0008, - FREE = 0x0000, - LOCKED = 0x0010, - DOPPLER = 0x0020, - INTERFACE = 0x0040, - OGGVORBIS = 0x4000, - RESOURCE = 0x8000 // not playable, only used to store data - }; - - enum StatusEnum { UNINITIALIZED, - INITIALIZING, - READY, - PLAYING, - DONE }; - - // once per frame: - virtual void Update() { } - - // mark for collection: - virtual void Release(); - - // data loading: - // this method is for streamed sounds: - virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; } - - // this method is for memory sounds: - virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready - - // this method is for sound resources: - virtual Sound* Duplicate() { return 0; } // => Ready - - // transport operations: - virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing - virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready - virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready - virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done - - // accessors / mutators - int IsReady() const { return status == READY; } - int IsPlaying() const { return status == PLAYING; } - int IsDone() const { return status == DONE; } - int LoopCount() const { return looped; } - - virtual DWORD GetFlags() const { return flags; } - virtual void SetFlags(DWORD f) { flags = f; } - virtual DWORD GetStatus() const { return status; } - - virtual long GetVolume() const { return volume; } - virtual void SetVolume(long v) { volume = v; } - virtual long GetPan() const { return 0; } - virtual void SetPan(long p) { } - - // (only for streamed sounds) - virtual double GetTotalTime() const { return 0; } - virtual double GetTimeRemaining() const { return 0; } - virtual double GetTimeElapsed() const { return 0; } - - // These should be relative to the listener: - // (only used for localized sounds) - virtual const Vec3& GetLocation() const { return location; } - virtual void SetLocation(const Vec3& l) { location = l; } - virtual const Vec3& GetVelocity() const { return velocity; } - virtual void SetVelocity(const Vec3& v) { velocity = v; } - - virtual float GetMinDistance() const { return 0; } - virtual void SetMinDistance(float f) { } - virtual float GetMaxDistance() const { return 0; } - virtual void SetMaxDistance(float f) { } - - virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; } - virtual void AddToSoundCard(); - - const char* GetFilename() const { return filename; } - void SetFilename(const char* s); - -protected: - DWORD flags; - DWORD status; - long volume; // centibels, (0 .. -10000) - int looped; - Vec3 location; - Vec3 velocity; - SoundCheck* sound_check; - char filename[64]; - - static SoundCard* creator; -}; - -// +--------------------------------------------------------------------+ - -class SoundCheck -{ -public: - virtual void Update(Sound* s) { } -}; - -#endif // Sound_h - -- cgit v1.1