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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Sky.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Sky.h')
-rw-r--r-- | Stars45/Sky.h | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/Stars45/Sky.h b/Stars45/Sky.h deleted file mode 100644 index 2ea0c59..0000000 --- a/Stars45/Sky.h +++ /dev/null @@ -1,104 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Celestial sphere, stars, planets, space dust... -*/ - -#ifndef Sky_h -#define Sky_h - -#include "Types.h" -#include "Solid.h" -#include "Bitmap.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class StarSystem; - -// +--------------------------------------------------------------------+ - -class Stars : public Graphic -{ -public: - Stars(int nstars); - virtual ~Stars(); - - virtual void Illuminate(double scale); - virtual void Render(Video* video, DWORD flags); - -protected: - VertexSet* vset; - Color* colors; -}; - -// +--------------------------------------------------------------------+ - -class Dust : public Graphic -{ -public: - Dust(int ndust, bool bright=false); - virtual ~Dust(); - - virtual void Render(Video* video, DWORD flags); - virtual void Reset(const Point& ref); - virtual void ExecFrame(double factor, const Point& ref); - - virtual void Hide(); - virtual void Show(); - -protected: - bool really_hidden; - bool bright; - VertexSet* vset; -}; - -// +--------------------------------------------------------------------+ - -class PlanetRep : public Solid -{ -public: - PlanetRep(const char* img_west, const char* img_glow, - double rad, const Vec3& pos, double tscale = 1, - const char* rngname=0, double minrad = 0, double maxrad = 0, - Color atmos = Color::Black, const char* img_gloss=0); - virtual ~PlanetRep(); - - virtual Color Atmosphere() const { return atmosphere; } - virtual void SetAtmosphere(Color a) { atmosphere = a; } - virtual void SetDaytime(bool d); - virtual void SetStarSystem(StarSystem* system); - - virtual void Render(Video* video, DWORD flags); - - virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, - bool treat_translucent_polys_as_solid=true); - -protected: - void CreateSphere(double radius, int nrings, int nsections, - double minrad, double maxrad, int rsections, - double tscale); - - Material* mtl_surf; - Material* mtl_limb; - Material* mtl_ring; - int has_ring; - int ring_verts; - int ring_polys; - double ring_rad; - double body_rad; - Color atmosphere; - bool daytime; - - StarSystem* star_system; -}; - -#endif // Sky_h - |