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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Sky.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Sky.h')
-rw-r--r--Stars45/Sky.h104
1 files changed, 0 insertions, 104 deletions
diff --git a/Stars45/Sky.h b/Stars45/Sky.h
deleted file mode 100644
index 2ea0c59..0000000
--- a/Stars45/Sky.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Celestial sphere, stars, planets, space dust...
-*/
-
-#ifndef Sky_h
-#define Sky_h
-
-#include "Types.h"
-#include "Solid.h"
-#include "Bitmap.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class StarSystem;
-
-// +--------------------------------------------------------------------+
-
-class Stars : public Graphic
-{
-public:
- Stars(int nstars);
- virtual ~Stars();
-
- virtual void Illuminate(double scale);
- virtual void Render(Video* video, DWORD flags);
-
-protected:
- VertexSet* vset;
- Color* colors;
-};
-
-// +--------------------------------------------------------------------+
-
-class Dust : public Graphic
-{
-public:
- Dust(int ndust, bool bright=false);
- virtual ~Dust();
-
- virtual void Render(Video* video, DWORD flags);
- virtual void Reset(const Point& ref);
- virtual void ExecFrame(double factor, const Point& ref);
-
- virtual void Hide();
- virtual void Show();
-
-protected:
- bool really_hidden;
- bool bright;
- VertexSet* vset;
-};
-
-// +--------------------------------------------------------------------+
-
-class PlanetRep : public Solid
-{
-public:
- PlanetRep(const char* img_west, const char* img_glow,
- double rad, const Vec3& pos, double tscale = 1,
- const char* rngname=0, double minrad = 0, double maxrad = 0,
- Color atmos = Color::Black, const char* img_gloss=0);
- virtual ~PlanetRep();
-
- virtual Color Atmosphere() const { return atmosphere; }
- virtual void SetAtmosphere(Color a) { atmosphere = a; }
- virtual void SetDaytime(bool d);
- virtual void SetStarSystem(StarSystem* system);
-
- virtual void Render(Video* video, DWORD flags);
-
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
-
-protected:
- void CreateSphere(double radius, int nrings, int nsections,
- double minrad, double maxrad, int rsections,
- double tscale);
-
- Material* mtl_surf;
- Material* mtl_limb;
- Material* mtl_ring;
- int has_ring;
- int ring_verts;
- int ring_polys;
- double ring_rad;
- double body_rad;
- Color atmosphere;
- bool daytime;
-
- StarSystem* star_system;
-};
-
-#endif // Sky_h
-