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authorAki <please@ignore.pl>2022-02-18 23:54:30 +0100
committerAki <please@ignore.pl>2022-02-18 23:54:30 +0100
commit0052edae47d1e6ae613497c524719eff5838f52a (patch)
tree3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Shot.cpp
parent2ae135bbe43065978a4659278d18d9533d8a3b27 (diff)
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Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Shot.cpp')
-rw-r--r--Stars45/Shot.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/Shot.cpp b/Stars45/Shot.cpp
index 87abbb8..7878569 100644
--- a/Stars45/Shot.cpp
+++ b/Stars45/Shot.cpp
@@ -281,7 +281,7 @@ Shot::ExecFrame(double seconds)
offset -= (float) (seconds * 10);
}
- if (Game::Paused())
+ if (Game::GetInstance()->Paused())
return;
if (beam) {
@@ -504,7 +504,7 @@ Shot::Damage() const
fade = (design->length - len) / (design->length - design->min_range);
}
- damage = base_damage * charge * fade * Game::FrameTime();
+ damage = base_damage * charge * fade * Game::GetInstance()->FrameTime();
}
// energy wep damage based on time: