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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/ShipSolid.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/ShipSolid.cpp')
-rw-r--r-- | Stars45/ShipSolid.cpp | 216 |
1 files changed, 120 insertions, 96 deletions
diff --git a/Stars45/ShipSolid.cpp b/Stars45/ShipSolid.cpp index 8f7450e..aed2be8 100644 --- a/Stars45/ShipSolid.cpp +++ b/Stars45/ShipSolid.cpp @@ -1,96 +1,120 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: ShipSolid.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "MemDebug.h"
-#include "ShipSolid.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "TerrainRegion.h"
-
-#include "Game.h"
-#include "Skin.h"
-
-// +--------------------------------------------------------------------+
-
-ShipSolid::ShipSolid(Ship* s)
-: ship(s), skin(0), in_soup(false)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-ShipSolid::~ShipSolid()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipSolid::TranslateBy(const Point& ref)
-{
- true_eye_point = ref;
- Solid::TranslateBy(ref);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipSolid::Render(Video* video, DWORD flags)
-{
- if (hidden || !visible || !video || Depth() > 5e6)
- return;
-
- const Skin* s = 0;
-
- if (ship)
- s = ship->GetSkin();
- else
- s = skin;
-
- if (s)
- s->ApplyTo(model);
-
- bool fog = false;
-
- if (ship && ship->IsAirborne()) {
- fog = true;
-
- TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion();
- double visibility = rgn->GetWeather().Visibility();
- FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility);
- Color fog_color = rgn->FogColor();
-
- // Use BLACK fog on secondary lighting pass
- // This will effectively "filter out" the highlights
- // with distance...
-
- if (flags & Graphic::RENDER_ADD_LIGHT)
- fog_color = Color::Black;
-
- video->SetRenderState(Video::FOG_ENABLE, true);
- video->SetRenderState(Video::FOG_COLOR, fog_color.Value());
- video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density));
- }
-
- if (!fog) video->SetRenderState(Video::FOG_ENABLE, false);
-
- Solid::Render(video, flags);
-
- if (fog) video->SetRenderState(Video::FOG_ENABLE, false);
-
- if (s)
- s->Restore(model);
-}
-
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShipSolid.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "MemDebug.h" +#include "ShipSolid.h" +#include "Ship.h" +#include "Sim.h" +#include "StarSystem.h" +#include "TerrainRegion.h" + +#include "Game.h" +#include "Skin.h" + +// +--------------------------------------------------------------------+ + +ShipSolid::ShipSolid(Ship* s) +: ship(s), skin(0), in_soup(false) +{ +} + +// +--------------------------------------------------------------------+ + +ShipSolid::~ShipSolid() +{ +} + +// +--------------------------------------------------------------------+ + +void +ShipSolid::TranslateBy(const Point& ref) +{ + true_eye_point = ref; + Solid::TranslateBy(ref); +} + +// +--------------------------------------------------------------------+ + +void +ShipSolid::Render(Video* video, DWORD flags) +{ + if (hidden || !visible || !video || Depth() > 5e6) + return; + + const Skin* s = 0; + + if (ship) + s = ship->GetSkin(); + else + s = skin; + + if (s) + s->ApplyTo(model); + + bool fog = false; + + if (ship && ship->IsAirborne()) { + fog = true; + + TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion(); + double visibility = rgn->GetWeather().Visibility(); + FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility); + Color fog_color = rgn->FogColor(); + + // Use BLACK fog on secondary lighting pass + // This will effectively "filter out" the highlights + // with distance... + + if (flags & Graphic::RENDER_ADD_LIGHT) + fog_color = Color::Black; + + video->SetRenderState(Video::FOG_ENABLE, true); + video->SetRenderState(Video::FOG_COLOR, fog_color.Value()); + video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density)); + } + + if (!fog) video->SetRenderState(Video::FOG_ENABLE, false); + + Solid::Render(video, flags); + + if (fog) video->SetRenderState(Video::FOG_ENABLE, false); + + if (s) + s->Restore(model); +} + + |