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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/ShipSolid.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/ShipSolid.cpp')
-rw-r--r--Stars45/ShipSolid.cpp216
1 files changed, 120 insertions, 96 deletions
diff --git a/Stars45/ShipSolid.cpp b/Stars45/ShipSolid.cpp
index 8f7450e..aed2be8 100644
--- a/Stars45/ShipSolid.cpp
+++ b/Stars45/ShipSolid.cpp
@@ -1,96 +1,120 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: ShipSolid.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "MemDebug.h"
-#include "ShipSolid.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "TerrainRegion.h"
-
-#include "Game.h"
-#include "Skin.h"
-
-// +--------------------------------------------------------------------+
-
-ShipSolid::ShipSolid(Ship* s)
-: ship(s), skin(0), in_soup(false)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-ShipSolid::~ShipSolid()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipSolid::TranslateBy(const Point& ref)
-{
- true_eye_point = ref;
- Solid::TranslateBy(ref);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipSolid::Render(Video* video, DWORD flags)
-{
- if (hidden || !visible || !video || Depth() > 5e6)
- return;
-
- const Skin* s = 0;
-
- if (ship)
- s = ship->GetSkin();
- else
- s = skin;
-
- if (s)
- s->ApplyTo(model);
-
- bool fog = false;
-
- if (ship && ship->IsAirborne()) {
- fog = true;
-
- TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion();
- double visibility = rgn->GetWeather().Visibility();
- FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility);
- Color fog_color = rgn->FogColor();
-
- // Use BLACK fog on secondary lighting pass
- // This will effectively "filter out" the highlights
- // with distance...
-
- if (flags & Graphic::RENDER_ADD_LIGHT)
- fog_color = Color::Black;
-
- video->SetRenderState(Video::FOG_ENABLE, true);
- video->SetRenderState(Video::FOG_COLOR, fog_color.Value());
- video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density));
- }
-
- if (!fog) video->SetRenderState(Video::FOG_ENABLE, false);
-
- Solid::Render(video, flags);
-
- if (fog) video->SetRenderState(Video::FOG_ENABLE, false);
-
- if (s)
- s->Restore(model);
-}
-
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: ShipSolid.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "ShipSolid.h"
+#include "Ship.h"
+#include "Sim.h"
+#include "StarSystem.h"
+#include "TerrainRegion.h"
+
+#include "Game.h"
+#include "Skin.h"
+
+// +--------------------------------------------------------------------+
+
+ShipSolid::ShipSolid(Ship* s)
+: ship(s), skin(0), in_soup(false)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+ShipSolid::~ShipSolid()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipSolid::TranslateBy(const Point& ref)
+{
+ true_eye_point = ref;
+ Solid::TranslateBy(ref);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipSolid::Render(Video* video, DWORD flags)
+{
+ if (hidden || !visible || !video || Depth() > 5e6)
+ return;
+
+ const Skin* s = 0;
+
+ if (ship)
+ s = ship->GetSkin();
+ else
+ s = skin;
+
+ if (s)
+ s->ApplyTo(model);
+
+ bool fog = false;
+
+ if (ship && ship->IsAirborne()) {
+ fog = true;
+
+ TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion();
+ double visibility = rgn->GetWeather().Visibility();
+ FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility);
+ Color fog_color = rgn->FogColor();
+
+ // Use BLACK fog on secondary lighting pass
+ // This will effectively "filter out" the highlights
+ // with distance...
+
+ if (flags & Graphic::RENDER_ADD_LIGHT)
+ fog_color = Color::Black;
+
+ video->SetRenderState(Video::FOG_ENABLE, true);
+ video->SetRenderState(Video::FOG_COLOR, fog_color.Value());
+ video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density));
+ }
+
+ if (!fog) video->SetRenderState(Video::FOG_ENABLE, false);
+
+ Solid::Render(video, flags);
+
+ if (fog) video->SetRenderState(Video::FOG_ENABLE, false);
+
+ if (s)
+ s->Restore(model);
+}
+
+