From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/ShipSolid.cpp | 216 ++++++++++++++++++++++++++++---------------------- 1 file changed, 120 insertions(+), 96 deletions(-) (limited to 'Stars45/ShipSolid.cpp') diff --git a/Stars45/ShipSolid.cpp b/Stars45/ShipSolid.cpp index 8f7450e..aed2be8 100644 --- a/Stars45/ShipSolid.cpp +++ b/Stars45/ShipSolid.cpp @@ -1,96 +1,120 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: ShipSolid.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== -*/ - -#include "MemDebug.h" -#include "ShipSolid.h" -#include "Ship.h" -#include "Sim.h" -#include "StarSystem.h" -#include "TerrainRegion.h" - -#include "Game.h" -#include "Skin.h" - -// +--------------------------------------------------------------------+ - -ShipSolid::ShipSolid(Ship* s) -: ship(s), skin(0), in_soup(false) -{ -} - -// +--------------------------------------------------------------------+ - -ShipSolid::~ShipSolid() -{ -} - -// +--------------------------------------------------------------------+ - -void -ShipSolid::TranslateBy(const Point& ref) -{ - true_eye_point = ref; - Solid::TranslateBy(ref); -} - -// +--------------------------------------------------------------------+ - -void -ShipSolid::Render(Video* video, DWORD flags) -{ - if (hidden || !visible || !video || Depth() > 5e6) - return; - - const Skin* s = 0; - - if (ship) - s = ship->GetSkin(); - else - s = skin; - - if (s) - s->ApplyTo(model); - - bool fog = false; - - if (ship && ship->IsAirborne()) { - fog = true; - - TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion(); - double visibility = rgn->GetWeather().Visibility(); - FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility); - Color fog_color = rgn->FogColor(); - - // Use BLACK fog on secondary lighting pass - // This will effectively "filter out" the highlights - // with distance... - - if (flags & Graphic::RENDER_ADD_LIGHT) - fog_color = Color::Black; - - video->SetRenderState(Video::FOG_ENABLE, true); - video->SetRenderState(Video::FOG_COLOR, fog_color.Value()); - video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density)); - } - - if (!fog) video->SetRenderState(Video::FOG_ENABLE, false); - - Solid::Render(video, flags); - - if (fog) video->SetRenderState(Video::FOG_ENABLE, false); - - if (s) - s->Restore(model); -} - - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShipSolid.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "MemDebug.h" +#include "ShipSolid.h" +#include "Ship.h" +#include "Sim.h" +#include "StarSystem.h" +#include "TerrainRegion.h" + +#include "Game.h" +#include "Skin.h" + +// +--------------------------------------------------------------------+ + +ShipSolid::ShipSolid(Ship* s) +: ship(s), skin(0), in_soup(false) +{ +} + +// +--------------------------------------------------------------------+ + +ShipSolid::~ShipSolid() +{ +} + +// +--------------------------------------------------------------------+ + +void +ShipSolid::TranslateBy(const Point& ref) +{ + true_eye_point = ref; + Solid::TranslateBy(ref); +} + +// +--------------------------------------------------------------------+ + +void +ShipSolid::Render(Video* video, DWORD flags) +{ + if (hidden || !visible || !video || Depth() > 5e6) + return; + + const Skin* s = 0; + + if (ship) + s = ship->GetSkin(); + else + s = skin; + + if (s) + s->ApplyTo(model); + + bool fog = false; + + if (ship && ship->IsAirborne()) { + fog = true; + + TerrainRegion* rgn = (TerrainRegion*) ship->GetRegion()->GetOrbitalRegion(); + double visibility = rgn->GetWeather().Visibility(); + FLOAT fog_density = (FLOAT) (rgn->FogDensity() * 2.5e-5 * 1/visibility); + Color fog_color = rgn->FogColor(); + + // Use BLACK fog on secondary lighting pass + // This will effectively "filter out" the highlights + // with distance... + + if (flags & Graphic::RENDER_ADD_LIGHT) + fog_color = Color::Black; + + video->SetRenderState(Video::FOG_ENABLE, true); + video->SetRenderState(Video::FOG_COLOR, fog_color.Value()); + video->SetRenderState(Video::FOG_DENSITY, *((DWORD*) &fog_density)); + } + + if (!fog) video->SetRenderState(Video::FOG_ENABLE, false); + + Solid::Render(video, flags); + + if (fog) video->SetRenderState(Video::FOG_ENABLE, false); + + if (s) + s->Restore(model); +} + + -- cgit v1.1