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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Scene.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Scene.h')
-rw-r--r--Stars45/Scene.h75
1 files changed, 0 insertions, 75 deletions
diff --git a/Stars45/Scene.h b/Stars45/Scene.h
deleted file mode 100644
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--- a/Stars45/Scene.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A 3D Scene, basically a collection of 3D graphic objects
-*/
-
-#ifndef Scene_h
-#define Scene_h
-
-#include "Types.h"
-#include "Color.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Light;
-
-// +--------------------------------------------------------------------+
-
-class Scene
-{
-public:
- static const char* TYPENAME() { return "Scene"; }
-
- Scene();
- virtual ~Scene();
-
- void AddBackground(Graphic* g);
- void DelBackground(Graphic* g);
- void AddForeground(Graphic* g);
- void DelForeground(Graphic* g);
- void AddGraphic(Graphic* g);
- void DelGraphic(Graphic* g);
- void AddSprite(Graphic* g);
- void DelSprite(Graphic* g);
-
- void AddLight(Light* l);
- void DelLight(Light* l);
-
- List<Graphic>& Background() { return background; }
- List<Graphic>& Foreground() { return foreground; }
- List<Graphic>& Graphics() { return graphics; }
- List<Graphic>& Sprites() { return sprites; }
- List<Light>& Lights() { return lights; }
- Color Ambient() { return ambient; }
- void SetAmbient(Color a) { ambient = a; }
-
- virtual void Collect();
-
- virtual bool IsLightObscured(const Point& obj_pos,
- const Point& light_pos,
- double obj_radius,
- Point* imp_point=0) const;
-
-protected:
- List<Graphic> background;
- List<Graphic> foreground;
- List<Graphic> graphics;
- List<Graphic> sprites;
- List<Light> lights;
- Color ambient;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // Scene_h