From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Scene.h | 75 --------------------------------------------------------- 1 file changed, 75 deletions(-) delete mode 100644 Stars45/Scene.h (limited to 'Stars45/Scene.h') diff --git a/Stars45/Scene.h b/Stars45/Scene.h deleted file mode 100644 index c1c955b..0000000 --- a/Stars45/Scene.h +++ /dev/null @@ -1,75 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - A 3D Scene, basically a collection of 3D graphic objects -*/ - -#ifndef Scene_h -#define Scene_h - -#include "Types.h" -#include "Color.h" -#include "Geometry.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Graphic; -class Light; - -// +--------------------------------------------------------------------+ - -class Scene -{ -public: - static const char* TYPENAME() { return "Scene"; } - - Scene(); - virtual ~Scene(); - - void AddBackground(Graphic* g); - void DelBackground(Graphic* g); - void AddForeground(Graphic* g); - void DelForeground(Graphic* g); - void AddGraphic(Graphic* g); - void DelGraphic(Graphic* g); - void AddSprite(Graphic* g); - void DelSprite(Graphic* g); - - void AddLight(Light* l); - void DelLight(Light* l); - - List& Background() { return background; } - List& Foreground() { return foreground; } - List& Graphics() { return graphics; } - List& Sprites() { return sprites; } - List& Lights() { return lights; } - Color Ambient() { return ambient; } - void SetAmbient(Color a) { ambient = a; } - - virtual void Collect(); - - virtual bool IsLightObscured(const Point& obj_pos, - const Point& light_pos, - double obj_radius, - Point* imp_point=0) const; - -protected: - List background; - List foreground; - List graphics; - List sprites; - List lights; - Color ambient; -}; - -// +--------------------------------------------------------------------+ - -#endif // Scene_h -- cgit v1.1