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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/QuantumDrive.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/QuantumDrive.cpp')
-rw-r--r--Stars45/QuantumDrive.cpp516
1 files changed, 270 insertions, 246 deletions
diff --git a/Stars45/QuantumDrive.cpp b/Stars45/QuantumDrive.cpp
index 8e24ee2..031ccd2 100644
--- a/Stars45/QuantumDrive.cpp
+++ b/Stars45/QuantumDrive.cpp
@@ -1,246 +1,270 @@
-/* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: QuantumDrive.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Quantum Drive class
-*/
-
-#include "MemDebug.h"
-#include "QuantumDrive.h"
-#include "Ship.h"
-#include "Explosion.h"
-#include "Drive.h"
-#include "Sim.h"
-#include "SimEvent.h"
-#include "StarSystem.h"
-
-#include "Game.h"
-#include "Random.h"
-
-// +----------------------------------------------------------------------+
-
-static int drive_value = 3;
-
-// +----------------------------------------------------------------------+
-
-QuantumDrive::QuantumDrive(SUBTYPE s, double cap, double rate)
-: System(DRIVE, s, "Quantum", drive_value, (float) cap, (float) cap, (float) rate),
-dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), countdown(5)
-{
- name = Game::GetText("sys.quantum");
- abrv = Game::GetText("sys.quantum.abrv");
-
- emcon_power[0] = 0;
- emcon_power[1] = 0;
- emcon_power[2] = 100;
-}
-
-// +----------------------------------------------------------------------+
-
-QuantumDrive::QuantumDrive(const QuantumDrive& d)
-: System(d),
-dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0),
-countdown(d.countdown)
-{
- Mount(d);
- SetAbbreviation(d.Abbreviation());
-
- energy = capacity;
-}
-
-// +--------------------------------------------------------------------+
-
-QuantumDrive::~QuantumDrive()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumDrive::SetDestination(SimRegion* rgn, const Point& loc)
-{
- dst_rgn = rgn;
- dst_loc = loc;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-QuantumDrive::Engage(bool immediate)
-{
- if (active_state == ACTIVE_READY && ship != 0 &&
- IsPowerOn() && Status() == NOMINAL && energy == capacity) {
-
- active_state = ACTIVE_COUNTDOWN;
- if (immediate) {
- jump_time = 1;
- return true;
- }
-
- jump_time = countdown;
-
- SimRegion* rgn = ship->GetRegion();
-
- ListIter<Ship> s_iter = rgn->Ships();
- while (++s_iter) {
- Ship* s = s_iter.value();
-
- if (s != ship) {
- double dist = Point(s->Location() - ship->Location()).length();
-
- if (dist < 25e3)
- jump_time += 5;
-
- else if (dist < 50e3)
- jump_time += 2;
-
- else if (dist < 100e3)
- jump_time += 1;
-
- else if (dist < 200e3)
- jump_time += 0.5;
- }
- }
-
- return true;
- }
-
- return false;
-}
-
-void
-QuantumDrive::PowerOff()
-{
- System::PowerOff();
- AbortJump();
-}
-
-void
-QuantumDrive::AbortJump()
-{
- active_state = ACTIVE_READY;
- jump_time = 0;
- energy = 0;
- warp_fov = 1;
-
- ship->SetWarp(warp_fov);
-
- SimRegion* r = ship->GetRegion();
- ListIter<Ship> neighbor = r->Ships();
-
- while (++neighbor) {
- if (neighbor->IsDropship()) {
- Ship* s = neighbor.value();
- Point delta = s->Location() - ship->Location();
-
- if (delta.length() < 5e3)
- s->SetWarp(warp_fov);
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumDrive::ExecFrame(double seconds)
-{
- System::ExecFrame(seconds);
-
- if (active_state == ACTIVE_READY)
- return;
-
- if (ship) {
- bool warping = false;
-
- if (active_state == ACTIVE_COUNTDOWN) {
- if (jump_time > 0) {
- jump_time -= seconds;
- }
-
- else {
- jump_time = 0;
- active_state = ACTIVE_PREWARP;
- }
- }
-
- else if (active_state == ACTIVE_PREWARP) {
- if (warp_fov < 5000) {
- warp_fov *= 1.5;
- }
- else {
- Jump();
- energy = 0.0f;
- }
-
- warping = true;
- }
-
- else if (active_state == ACTIVE_POSTWARP) {
- if (warp_fov > 1) {
- warp_fov *= 0.75;
- }
- else {
- warp_fov = 1;
- active_state = ACTIVE_READY;
- }
-
- warping = true;
- }
-
- if (warping) {
- ship->SetWarp(warp_fov);
-
- SimRegion* r = ship->GetRegion();
- ListIter<Ship> neighbor = r->Ships();
-
- while (++neighbor) {
- if (neighbor->IsDropship()) {
- Ship* s = neighbor.value();
- Point delta = s->Location() - ship->Location();
-
- if (delta.length() < 5e3)
- s->SetWarp(warp_fov);
- }
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumDrive::Jump()
-{
- Sim* sim = Sim::GetSim();
-
- if (ship && sim) {
- double dist = 150e3 + Random(0, 60e3);
- Point esc_vec = dst_rgn->GetOrbitalRegion()->Location() -
- dst_rgn->GetOrbitalRegion()->Primary()->Location();
-
- esc_vec.Normalize();
- esc_vec *= dist;
- esc_vec += RandomDirection() * Random(15e3, 22e3);
-
- if (subtype == HYPER)
- sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::HYPER_FLASH, 1, 1, ship->GetRegion());
- else
- sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::QUANTUM_FLASH, 1, 0, ship->GetRegion());
-
- sim->RequestHyperJump(ship, dst_rgn, esc_vec);
-
- ShipStats* stats = ShipStats::Find(ship->Name());
- stats->AddEvent(SimEvent::QUANTUM_JUMP, dst_rgn->Name());
- }
-
- dst_rgn = 0;
- dst_loc = Point();
-
- active_state = ACTIVE_POSTWARP;
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: QuantumDrive.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Quantum Drive class
+*/
+
+#include "MemDebug.h"
+#include "QuantumDrive.h"
+#include "Ship.h"
+#include "Explosion.h"
+#include "Drive.h"
+#include "Sim.h"
+#include "SimEvent.h"
+#include "StarSystem.h"
+
+#include "Game.h"
+#include "Random.h"
+
+// +----------------------------------------------------------------------+
+
+static int drive_value = 3;
+
+// +----------------------------------------------------------------------+
+
+QuantumDrive::QuantumDrive(SUBTYPE s, double cap, double rate)
+: System(DRIVE, s, "Quantum", drive_value, (float) cap, (float) cap, (float) rate),
+dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), countdown(5)
+{
+ name = Game::GetText("sys.quantum");
+ abrv = Game::GetText("sys.quantum.abrv");
+
+ emcon_power[0] = 0;
+ emcon_power[1] = 0;
+ emcon_power[2] = 100;
+}
+
+// +----------------------------------------------------------------------+
+
+QuantumDrive::QuantumDrive(const QuantumDrive& d)
+: System(d),
+dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0),
+countdown(d.countdown)
+{
+ Mount(d);
+ SetAbbreviation(d.Abbreviation());
+
+ energy = capacity;
+}
+
+// +--------------------------------------------------------------------+
+
+QuantumDrive::~QuantumDrive()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumDrive::SetDestination(SimRegion* rgn, const Point& loc)
+{
+ dst_rgn = rgn;
+ dst_loc = loc;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+QuantumDrive::Engage(bool immediate)
+{
+ if (active_state == ACTIVE_READY && ship != 0 &&
+ IsPowerOn() && Status() == NOMINAL && energy == capacity) {
+
+ active_state = ACTIVE_COUNTDOWN;
+ if (immediate) {
+ jump_time = 1;
+ return true;
+ }
+
+ jump_time = countdown;
+
+ SimRegion* rgn = ship->GetRegion();
+
+ ListIter<Ship> s_iter = rgn->Ships();
+ while (++s_iter) {
+ Ship* s = s_iter.value();
+
+ if (s != ship) {
+ double dist = Point(s->Location() - ship->Location()).length();
+
+ if (dist < 25e3)
+ jump_time += 5;
+
+ else if (dist < 50e3)
+ jump_time += 2;
+
+ else if (dist < 100e3)
+ jump_time += 1;
+
+ else if (dist < 200e3)
+ jump_time += 0.5;
+ }
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+void
+QuantumDrive::PowerOff()
+{
+ System::PowerOff();
+ AbortJump();
+}
+
+void
+QuantumDrive::AbortJump()
+{
+ active_state = ACTIVE_READY;
+ jump_time = 0;
+ energy = 0;
+ warp_fov = 1;
+
+ ship->SetWarp(warp_fov);
+
+ SimRegion* r = ship->GetRegion();
+ ListIter<Ship> neighbor = r->Ships();
+
+ while (++neighbor) {
+ if (neighbor->IsDropship()) {
+ Ship* s = neighbor.value();
+ Point delta = s->Location() - ship->Location();
+
+ if (delta.length() < 5e3)
+ s->SetWarp(warp_fov);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumDrive::ExecFrame(double seconds)
+{
+ System::ExecFrame(seconds);
+
+ if (active_state == ACTIVE_READY)
+ return;
+
+ if (ship) {
+ bool warping = false;
+
+ if (active_state == ACTIVE_COUNTDOWN) {
+ if (jump_time > 0) {
+ jump_time -= seconds;
+ }
+
+ else {
+ jump_time = 0;
+ active_state = ACTIVE_PREWARP;
+ }
+ }
+
+ else if (active_state == ACTIVE_PREWARP) {
+ if (warp_fov < 5000) {
+ warp_fov *= 1.5;
+ }
+ else {
+ Jump();
+ energy = 0.0f;
+ }
+
+ warping = true;
+ }
+
+ else if (active_state == ACTIVE_POSTWARP) {
+ if (warp_fov > 1) {
+ warp_fov *= 0.75;
+ }
+ else {
+ warp_fov = 1;
+ active_state = ACTIVE_READY;
+ }
+
+ warping = true;
+ }
+
+ if (warping) {
+ ship->SetWarp(warp_fov);
+
+ SimRegion* r = ship->GetRegion();
+ ListIter<Ship> neighbor = r->Ships();
+
+ while (++neighbor) {
+ if (neighbor->IsDropship()) {
+ Ship* s = neighbor.value();
+ Point delta = s->Location() - ship->Location();
+
+ if (delta.length() < 5e3)
+ s->SetWarp(warp_fov);
+ }
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumDrive::Jump()
+{
+ Sim* sim = Sim::GetSim();
+
+ if (ship && sim) {
+ double dist = 150e3 + Random(0, 60e3);
+ Point esc_vec = dst_rgn->GetOrbitalRegion()->Location() -
+ dst_rgn->GetOrbitalRegion()->Primary()->Location();
+
+ esc_vec.Normalize();
+ esc_vec *= dist;
+ esc_vec += RandomDirection() * Random(15e3, 22e3);
+
+ if (subtype == HYPER)
+ sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::HYPER_FLASH, 1, 1, ship->GetRegion());
+ else
+ sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::QUANTUM_FLASH, 1, 0, ship->GetRegion());
+
+ sim->RequestHyperJump(ship, dst_rgn, esc_vec);
+
+ ShipStats* stats = ShipStats::Find(ship->Name());
+ stats->AddEvent(SimEvent::QUANTUM_JUMP, dst_rgn->Name());
+ }
+
+ dst_rgn = 0;
+ dst_loc = Point();
+
+ active_state = ACTIVE_POSTWARP;
+}