From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/QuantumDrive.cpp | 516 +++++++++++++++++++++++++---------------------- 1 file changed, 270 insertions(+), 246 deletions(-) (limited to 'Stars45/QuantumDrive.cpp') diff --git a/Stars45/QuantumDrive.cpp b/Stars45/QuantumDrive.cpp index 8e24ee2..031ccd2 100644 --- a/Stars45/QuantumDrive.cpp +++ b/Stars45/QuantumDrive.cpp @@ -1,246 +1,270 @@ -/* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: QuantumDrive.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Quantum Drive class -*/ - -#include "MemDebug.h" -#include "QuantumDrive.h" -#include "Ship.h" -#include "Explosion.h" -#include "Drive.h" -#include "Sim.h" -#include "SimEvent.h" -#include "StarSystem.h" - -#include "Game.h" -#include "Random.h" - -// +----------------------------------------------------------------------+ - -static int drive_value = 3; - -// +----------------------------------------------------------------------+ - -QuantumDrive::QuantumDrive(SUBTYPE s, double cap, double rate) -: System(DRIVE, s, "Quantum", drive_value, (float) cap, (float) cap, (float) rate), -dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), countdown(5) -{ - name = Game::GetText("sys.quantum"); - abrv = Game::GetText("sys.quantum.abrv"); - - emcon_power[0] = 0; - emcon_power[1] = 0; - emcon_power[2] = 100; -} - -// +----------------------------------------------------------------------+ - -QuantumDrive::QuantumDrive(const QuantumDrive& d) -: System(d), -dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), -countdown(d.countdown) -{ - Mount(d); - SetAbbreviation(d.Abbreviation()); - - energy = capacity; -} - -// +--------------------------------------------------------------------+ - -QuantumDrive::~QuantumDrive() -{ } - -// +--------------------------------------------------------------------+ - -void -QuantumDrive::SetDestination(SimRegion* rgn, const Point& loc) -{ - dst_rgn = rgn; - dst_loc = loc; -} - -// +--------------------------------------------------------------------+ - -bool -QuantumDrive::Engage(bool immediate) -{ - if (active_state == ACTIVE_READY && ship != 0 && - IsPowerOn() && Status() == NOMINAL && energy == capacity) { - - active_state = ACTIVE_COUNTDOWN; - if (immediate) { - jump_time = 1; - return true; - } - - jump_time = countdown; - - SimRegion* rgn = ship->GetRegion(); - - ListIter s_iter = rgn->Ships(); - while (++s_iter) { - Ship* s = s_iter.value(); - - if (s != ship) { - double dist = Point(s->Location() - ship->Location()).length(); - - if (dist < 25e3) - jump_time += 5; - - else if (dist < 50e3) - jump_time += 2; - - else if (dist < 100e3) - jump_time += 1; - - else if (dist < 200e3) - jump_time += 0.5; - } - } - - return true; - } - - return false; -} - -void -QuantumDrive::PowerOff() -{ - System::PowerOff(); - AbortJump(); -} - -void -QuantumDrive::AbortJump() -{ - active_state = ACTIVE_READY; - jump_time = 0; - energy = 0; - warp_fov = 1; - - ship->SetWarp(warp_fov); - - SimRegion* r = ship->GetRegion(); - ListIter neighbor = r->Ships(); - - while (++neighbor) { - if (neighbor->IsDropship()) { - Ship* s = neighbor.value(); - Point delta = s->Location() - ship->Location(); - - if (delta.length() < 5e3) - s->SetWarp(warp_fov); - } - } -} - -// +--------------------------------------------------------------------+ - -void -QuantumDrive::ExecFrame(double seconds) -{ - System::ExecFrame(seconds); - - if (active_state == ACTIVE_READY) - return; - - if (ship) { - bool warping = false; - - if (active_state == ACTIVE_COUNTDOWN) { - if (jump_time > 0) { - jump_time -= seconds; - } - - else { - jump_time = 0; - active_state = ACTIVE_PREWARP; - } - } - - else if (active_state == ACTIVE_PREWARP) { - if (warp_fov < 5000) { - warp_fov *= 1.5; - } - else { - Jump(); - energy = 0.0f; - } - - warping = true; - } - - else if (active_state == ACTIVE_POSTWARP) { - if (warp_fov > 1) { - warp_fov *= 0.75; - } - else { - warp_fov = 1; - active_state = ACTIVE_READY; - } - - warping = true; - } - - if (warping) { - ship->SetWarp(warp_fov); - - SimRegion* r = ship->GetRegion(); - ListIter neighbor = r->Ships(); - - while (++neighbor) { - if (neighbor->IsDropship()) { - Ship* s = neighbor.value(); - Point delta = s->Location() - ship->Location(); - - if (delta.length() < 5e3) - s->SetWarp(warp_fov); - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -QuantumDrive::Jump() -{ - Sim* sim = Sim::GetSim(); - - if (ship && sim) { - double dist = 150e3 + Random(0, 60e3); - Point esc_vec = dst_rgn->GetOrbitalRegion()->Location() - - dst_rgn->GetOrbitalRegion()->Primary()->Location(); - - esc_vec.Normalize(); - esc_vec *= dist; - esc_vec += RandomDirection() * Random(15e3, 22e3); - - if (subtype == HYPER) - sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::HYPER_FLASH, 1, 1, ship->GetRegion()); - else - sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::QUANTUM_FLASH, 1, 0, ship->GetRegion()); - - sim->RequestHyperJump(ship, dst_rgn, esc_vec); - - ShipStats* stats = ShipStats::Find(ship->Name()); - stats->AddEvent(SimEvent::QUANTUM_JUMP, dst_rgn->Name()); - } - - dst_rgn = 0; - dst_loc = Point(); - - active_state = ACTIVE_POSTWARP; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: QuantumDrive.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Quantum Drive class +*/ + +#include "MemDebug.h" +#include "QuantumDrive.h" +#include "Ship.h" +#include "Explosion.h" +#include "Drive.h" +#include "Sim.h" +#include "SimEvent.h" +#include "StarSystem.h" + +#include "Game.h" +#include "Random.h" + +// +----------------------------------------------------------------------+ + +static int drive_value = 3; + +// +----------------------------------------------------------------------+ + +QuantumDrive::QuantumDrive(SUBTYPE s, double cap, double rate) +: System(DRIVE, s, "Quantum", drive_value, (float) cap, (float) cap, (float) rate), +dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), countdown(5) +{ + name = Game::GetText("sys.quantum"); + abrv = Game::GetText("sys.quantum.abrv"); + + emcon_power[0] = 0; + emcon_power[1] = 0; + emcon_power[2] = 100; +} + +// +----------------------------------------------------------------------+ + +QuantumDrive::QuantumDrive(const QuantumDrive& d) +: System(d), +dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), +countdown(d.countdown) +{ + Mount(d); + SetAbbreviation(d.Abbreviation()); + + energy = capacity; +} + +// +--------------------------------------------------------------------+ + +QuantumDrive::~QuantumDrive() +{ } + +// +--------------------------------------------------------------------+ + +void +QuantumDrive::SetDestination(SimRegion* rgn, const Point& loc) +{ + dst_rgn = rgn; + dst_loc = loc; +} + +// +--------------------------------------------------------------------+ + +bool +QuantumDrive::Engage(bool immediate) +{ + if (active_state == ACTIVE_READY && ship != 0 && + IsPowerOn() && Status() == NOMINAL && energy == capacity) { + + active_state = ACTIVE_COUNTDOWN; + if (immediate) { + jump_time = 1; + return true; + } + + jump_time = countdown; + + SimRegion* rgn = ship->GetRegion(); + + ListIter s_iter = rgn->Ships(); + while (++s_iter) { + Ship* s = s_iter.value(); + + if (s != ship) { + double dist = Point(s->Location() - ship->Location()).length(); + + if (dist < 25e3) + jump_time += 5; + + else if (dist < 50e3) + jump_time += 2; + + else if (dist < 100e3) + jump_time += 1; + + else if (dist < 200e3) + jump_time += 0.5; + } + } + + return true; + } + + return false; +} + +void +QuantumDrive::PowerOff() +{ + System::PowerOff(); + AbortJump(); +} + +void +QuantumDrive::AbortJump() +{ + active_state = ACTIVE_READY; + jump_time = 0; + energy = 0; + warp_fov = 1; + + ship->SetWarp(warp_fov); + + SimRegion* r = ship->GetRegion(); + ListIter neighbor = r->Ships(); + + while (++neighbor) { + if (neighbor->IsDropship()) { + Ship* s = neighbor.value(); + Point delta = s->Location() - ship->Location(); + + if (delta.length() < 5e3) + s->SetWarp(warp_fov); + } + } +} + +// +--------------------------------------------------------------------+ + +void +QuantumDrive::ExecFrame(double seconds) +{ + System::ExecFrame(seconds); + + if (active_state == ACTIVE_READY) + return; + + if (ship) { + bool warping = false; + + if (active_state == ACTIVE_COUNTDOWN) { + if (jump_time > 0) { + jump_time -= seconds; + } + + else { + jump_time = 0; + active_state = ACTIVE_PREWARP; + } + } + + else if (active_state == ACTIVE_PREWARP) { + if (warp_fov < 5000) { + warp_fov *= 1.5; + } + else { + Jump(); + energy = 0.0f; + } + + warping = true; + } + + else if (active_state == ACTIVE_POSTWARP) { + if (warp_fov > 1) { + warp_fov *= 0.75; + } + else { + warp_fov = 1; + active_state = ACTIVE_READY; + } + + warping = true; + } + + if (warping) { + ship->SetWarp(warp_fov); + + SimRegion* r = ship->GetRegion(); + ListIter neighbor = r->Ships(); + + while (++neighbor) { + if (neighbor->IsDropship()) { + Ship* s = neighbor.value(); + Point delta = s->Location() - ship->Location(); + + if (delta.length() < 5e3) + s->SetWarp(warp_fov); + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +QuantumDrive::Jump() +{ + Sim* sim = Sim::GetSim(); + + if (ship && sim) { + double dist = 150e3 + Random(0, 60e3); + Point esc_vec = dst_rgn->GetOrbitalRegion()->Location() - + dst_rgn->GetOrbitalRegion()->Primary()->Location(); + + esc_vec.Normalize(); + esc_vec *= dist; + esc_vec += RandomDirection() * Random(15e3, 22e3); + + if (subtype == HYPER) + sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::HYPER_FLASH, 1, 1, ship->GetRegion()); + else + sim->CreateExplosion(ship->Location(), Point(0,0,0), Explosion::QUANTUM_FLASH, 1, 0, ship->GetRegion()); + + sim->RequestHyperJump(ship, dst_rgn, esc_vec); + + ShipStats* stats = ShipStats::Find(ship->Name()); + stats->AddEvent(SimEvent::QUANTUM_JUMP, dst_rgn->Name()); + } + + dst_rgn = 0; + dst_loc = Point(); + + active_state = ACTIVE_POSTWARP; +} -- cgit v1.1