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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Player.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Player.h')
-rw-r--r--Stars45/Player.h186
1 files changed, 0 insertions, 186 deletions
diff --git a/Stars45/Player.h b/Stars45/Player.h
deleted file mode 100644
index 91f5025..0000000
--- a/Stars45/Player.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Player / Logbook class
-*/
-
-
-#ifndef Player_h
-#define Player_h
-
-#include "Types.h"
-#include "List.h"
-#include "Text.h"
-
-// +-------------------------------------------------------------------+
-
-class Player;
-class Bitmap;
-class ShipStats;
-class AwardInfo;
-class Sound;
-
-// +-------------------------------------------------------------------+
-
-class Player
-{
-public:
- static const char* TYPENAME() { return "Player"; }
-
- Player(const char* name);
- virtual ~Player();
-
- int operator == (const Player& u) const { return name == u.name; }
-
- int Identity() const { return uid; }
- const Text& Name() const { return name; }
- const Text& Password() const { return pass; }
- const Text& Squadron() const { return squadron; }
- const Text& Signature() const { return signature; }
- const Text& ChatMacro(int n) const;
- int CreateDate() const { return create_date; }
- int Rank() const;
- int Medal(int n) const;
- int Points() const { return points; }
- int Medals() const { return medals; }
- int FlightTime() const { return flight_time; }
- int Missions() const { return missions; }
- int Kills() const { return kills; }
- int Losses() const { return losses; }
- int Campaigns() const { return campaigns; }
- int Trained() const { return trained; }
-
- int FlightModel() const { return flight_model; }
- int FlyingStart() const { return flying_start; }
- int LandingModel() const { return landing_model; }
- int AILevel() const { return ai_level; }
- int HUDMode() const { return hud_mode; }
- int HUDColor() const { return hud_color; }
- int FriendlyFire() const { return ff_level; }
- int GridMode() const { return grid; }
- int Gunsight() const { return gunsight; }
-
- bool ShowAward() const { return award != 0; }
- Text AwardName() const;
- Text AwardDesc() const;
- Bitmap* AwardImage() const;
- Sound* AwardSound() const;
-
- bool CanCommand(int ship_class);
-
- void SetName(const char* n);
- void SetPassword(const char* p);
- void SetSquadron(const char* s);
- void SetSignature(const char* s);
- void SetChatMacro(int n, const char* m);
- void SetCreateDate(int d);
- void SetRank(int r);
- void SetPoints(int p);
- void SetMedals(int m);
- void SetCampaigns(int n);
- void SetTrained(int n);
- void SetFlightTime(int t);
- void SetMissions(int m);
- void SetKills(int k);
- void SetLosses(int l);
-
- void AddFlightTime(int t);
- void AddPoints(int p);
- void AddMedal(int m);
- void AddMissions(int m);
- void AddKills(int k);
- void AddLosses(int l);
-
- bool HasTrained(int n) const;
- bool HasCompletedCampaign(int id) const;
- void SetCampaignComplete(int id);
-
- void SetFlightModel(int n);
- void SetFlyingStart(int n);
- void SetLandingModel(int n);
- void SetAILevel(int n);
- void SetHUDMode(int n);
- void SetHUDColor(int n);
- void SetFriendlyFire(int n);
- void SetGridMode(int n);
- void SetGunsight(int n);
-
- void ClearShowAward();
-
- Text EncodeStats();
- void DecodeStats(const char* stats);
-
- int GetMissionPoints(ShipStats* stats, DWORD start_time);
- void ProcessStats(ShipStats* stats, DWORD start_time);
- bool EarnedAward(AwardInfo* a, ShipStats* s);
-
- static const char* RankName(int rank);
- static const char* RankAbrv(int rank);
- static int RankFromName(const char* name);
- static Bitmap* RankInsignia(int rank, int size);
- static const char* RankDescription(int rank);
- static const char* MedalName(int medal);
- static Bitmap* MedalInsignia(int medal, int size);
- static const char* MedalDescription(int medal);
- static int CommandRankRequired(int ship_class);
-
- static List<Player>& GetRoster();
- static Player* GetCurrentPlayer();
- static void SelectPlayer(Player* p);
- static Player* Create(const char* name);
- static void Destroy(Player* p);
- static Player* Find(const char* name);
- static void Initialize();
- static void Close();
- static void Load();
- static void Save();
- static bool ConfigExists();
- static void LoadAwardTables();
-
-protected:
- Player();
-
- void CreateUniqueID();
-
- int uid;
- Text name;
- Text pass;
- Text squadron;
- Text signature;
- Text chat_macros[10];
- int mfd[4];
-
- // stats:
- int create_date;
- int points;
- int medals; // bitmap of earned medals
- int flight_time;
- int missions;
- int kills;
- int losses;
- int campaigns; // bitmap of completed campaigns
- int trained; // id of highest training mission completed
-
- // gameplay options:
- int flight_model;
- int flying_start;
- int landing_model;
- int ai_level;
- int hud_mode;
- int hud_color;
- int ff_level;
- int grid;
- int gunsight;
-
- // transient:
- AwardInfo* award;
-};
-
-#endif // Player_h \ No newline at end of file