From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Player.h | 186 ------------------------------------------------------- 1 file changed, 186 deletions(-) delete mode 100644 Stars45/Player.h (limited to 'Stars45/Player.h') diff --git a/Stars45/Player.h b/Stars45/Player.h deleted file mode 100644 index 91f5025..0000000 --- a/Stars45/Player.h +++ /dev/null @@ -1,186 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Player / Logbook class -*/ - - -#ifndef Player_h -#define Player_h - -#include "Types.h" -#include "List.h" -#include "Text.h" - -// +-------------------------------------------------------------------+ - -class Player; -class Bitmap; -class ShipStats; -class AwardInfo; -class Sound; - -// +-------------------------------------------------------------------+ - -class Player -{ -public: - static const char* TYPENAME() { return "Player"; } - - Player(const char* name); - virtual ~Player(); - - int operator == (const Player& u) const { return name == u.name; } - - int Identity() const { return uid; } - const Text& Name() const { return name; } - const Text& Password() const { return pass; } - const Text& Squadron() const { return squadron; } - const Text& Signature() const { return signature; } - const Text& ChatMacro(int n) const; - int CreateDate() const { return create_date; } - int Rank() const; - int Medal(int n) const; - int Points() const { return points; } - int Medals() const { return medals; } - int FlightTime() const { return flight_time; } - int Missions() const { return missions; } - int Kills() const { return kills; } - int Losses() const { return losses; } - int Campaigns() const { return campaigns; } - int Trained() const { return trained; } - - int FlightModel() const { return flight_model; } - int FlyingStart() const { return flying_start; } - int LandingModel() const { return landing_model; } - int AILevel() const { return ai_level; } - int HUDMode() const { return hud_mode; } - int HUDColor() const { return hud_color; } - int FriendlyFire() const { return ff_level; } - int GridMode() const { return grid; } - int Gunsight() const { return gunsight; } - - bool ShowAward() const { return award != 0; } - Text AwardName() const; - Text AwardDesc() const; - Bitmap* AwardImage() const; - Sound* AwardSound() const; - - bool CanCommand(int ship_class); - - void SetName(const char* n); - void SetPassword(const char* p); - void SetSquadron(const char* s); - void SetSignature(const char* s); - void SetChatMacro(int n, const char* m); - void SetCreateDate(int d); - void SetRank(int r); - void SetPoints(int p); - void SetMedals(int m); - void SetCampaigns(int n); - void SetTrained(int n); - void SetFlightTime(int t); - void SetMissions(int m); - void SetKills(int k); - void SetLosses(int l); - - void AddFlightTime(int t); - void AddPoints(int p); - void AddMedal(int m); - void AddMissions(int m); - void AddKills(int k); - void AddLosses(int l); - - bool HasTrained(int n) const; - bool HasCompletedCampaign(int id) const; - void SetCampaignComplete(int id); - - void SetFlightModel(int n); - void SetFlyingStart(int n); - void SetLandingModel(int n); - void SetAILevel(int n); - void SetHUDMode(int n); - void SetHUDColor(int n); - void SetFriendlyFire(int n); - void SetGridMode(int n); - void SetGunsight(int n); - - void ClearShowAward(); - - Text EncodeStats(); - void DecodeStats(const char* stats); - - int GetMissionPoints(ShipStats* stats, DWORD start_time); - void ProcessStats(ShipStats* stats, DWORD start_time); - bool EarnedAward(AwardInfo* a, ShipStats* s); - - static const char* RankName(int rank); - static const char* RankAbrv(int rank); - static int RankFromName(const char* name); - static Bitmap* RankInsignia(int rank, int size); - static const char* RankDescription(int rank); - static const char* MedalName(int medal); - static Bitmap* MedalInsignia(int medal, int size); - static const char* MedalDescription(int medal); - static int CommandRankRequired(int ship_class); - - static List& GetRoster(); - static Player* GetCurrentPlayer(); - static void SelectPlayer(Player* p); - static Player* Create(const char* name); - static void Destroy(Player* p); - static Player* Find(const char* name); - static void Initialize(); - static void Close(); - static void Load(); - static void Save(); - static bool ConfigExists(); - static void LoadAwardTables(); - -protected: - Player(); - - void CreateUniqueID(); - - int uid; - Text name; - Text pass; - Text squadron; - Text signature; - Text chat_macros[10]; - int mfd[4]; - - // stats: - int create_date; - int points; - int medals; // bitmap of earned medals - int flight_time; - int missions; - int kills; - int losses; - int campaigns; // bitmap of completed campaigns - int trained; // id of highest training mission completed - - // gameplay options: - int flight_model; - int flying_start; - int landing_model; - int ai_level; - int hud_mode; - int hud_color; - int ff_level; - int grid; - int gunsight; - - // transient: - AwardInfo* award; -}; - -#endif // Player_h \ No newline at end of file -- cgit v1.1