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authorAki <please@ignore.pl>2022-03-20 00:32:25 +0100
committerAki <please@ignore.pl>2022-03-20 00:37:05 +0100
commit32d1aea1790b79ae465048d49e98ba8bc78c2c5c (patch)
tree9832059a59fb9ae22e41dcceb776760ba0e3cd41 /Stars45/PlanScreen.cpp
parenta13a9405a3516c03218e710a353cce7557b2dee2 (diff)
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Moved screen color and size functions to GameWinDX9
Diffstat (limited to 'Stars45/PlanScreen.cpp')
-rw-r--r--Stars45/PlanScreen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/PlanScreen.cpp b/Stars45/PlanScreen.cpp
index c8aecea..f613877 100644
--- a/Stars45/PlanScreen.cpp
+++ b/Stars45/PlanScreen.cpp
@@ -22,7 +22,7 @@
#include "Starshatter.h"
#include "StarSystem.h"
-#include "Game.h"
+#include "GameWinDX9.h"
#include "Video.h"
#include "Screen.h"
#include "ActiveWindow.h"
@@ -126,7 +126,7 @@ PlanScreen::TearDown()
void
PlanScreen::ExecFrame()
{
- Game::GetInstance()->SetScreenColor(Color::Black);
+ GameWinDX9::GetInstance()->SetScreenColor(Color::Black);
Mission* mission = 0;
Campaign* campaign = Campaign::GetCampaign();