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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Particles.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Particles.h')
-rw-r--r--Stars45/Particles.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/Stars45/Particles.h b/Stars45/Particles.h
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--- a/Stars45/Particles.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Particle burst class
-*/
-
-#ifndef Particles_h
-#define Particles_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Graphic.h"
-#include "Sprite.h"
-
-// +--------------------------------------------------------------------+
-
-class Particles : public Graphic
-{
-public:
- Particles(Bitmap* bitmap,
- int np,
- const Vec3& base_loc,
- const Vec3& vel,
- float base_speed = 500.0f,
- float drag = 1.0f,
- float scale = 1.0f,
- float bloom = 0.0f,
- float decay = 100.0f,
- float release = 1.0f,
- bool cont = false,
- bool trail = true,
- bool rise = false,
- int blend = 3,
- int nframes = 1);
-
- virtual ~Particles();
-
- virtual void Render(Video* video, DWORD flags);
- virtual void ExecFrame(double seconds);
- virtual void TranslateBy(const Point& ref) { offset = ref; loc = loc - ref; }
- virtual bool CheckVisibility(Projector& projector);
-
- virtual bool IsEmitting() const { return emitting; }
- virtual void StopEmitting() { emitting = false; }
-
-protected:
- int nparts;
- int nverts;
- int blend;
- bool continuous;
- bool trailing;
- bool rising;
- bool emitting;
-
- float base_speed;
- float max_speed;
- float drag;
- float release_rate;
- float decay;
- float min_scale;
- float max_scale;
- float extra;
-
- Point ref_loc;
- Point offset;
- Point* velocity;
- Point* part_loc;
- Point* release;
- float* timestamp;
- float* intensity;
- float* scale;
- float* angle;
- BYTE* frame;
-
- Sprite* point_sprite;
-};
-
-#endif // Particles_h