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authorAki <please@ignore.pl>2022-02-28 22:39:43 +0100
committerAki <please@ignore.pl>2022-02-28 22:39:43 +0100
commit724c36ea74dc6f2dfc097c45825c06df7756e058 (patch)
tree7407c6a706497a8e9b52fd025ee60857f5e8d96b /Stars45/Panic.cpp
parent01a18876c3caf72e401c0f5ff34a54f0e620e5dd (diff)
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Created compatible replacement panic functionality
In the long run a more versatile solution is preferred.
Diffstat (limited to 'Stars45/Panic.cpp')
-rw-r--r--Stars45/Panic.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/Stars45/Panic.cpp b/Stars45/Panic.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+*/
+
+#include "Panic.h"
+
+#include <sstream>
+#include <string>
+
+#include "Utils.h"
+
+namespace Panic
+{
+
+
+static std::string panic_msg;
+
+
+void Panic(const char* msg)
+{
+ if (msg)
+ Print("*** PANIC: %s\n", msg);
+ else
+ Print("*** PANIC! ***\n");
+
+ std::ostringstream full_msg;
+ if (msg)
+ full_msg << msg;
+ else
+ full_msg << "Unspecified fatal error";
+ full_msg << std::endl << "This game will now terminate.";
+ panic_msg = full_msg.str();
+}
+
+
+bool Panicked()
+{
+ return !panic_msg.empty();
+}
+
+
+const char* Message()
+{
+ return panic_msg.c_str();
+}
+
+
+} // namespace Panic