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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetServerConfig.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetServerConfig.h')
-rw-r--r-- | Stars45/NetServerConfig.h | 222 |
1 files changed, 123 insertions, 99 deletions
diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h index a63e5f3..260ea0c 100644 --- a/Stars45/NetServerConfig.h +++ b/Stars45/NetServerConfig.h @@ -1,99 +1,123 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: NetServerConfig.h
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef NetServerConfig_h
-#define NetServerConfig_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class NetAddr;
-class NetUser;
-
-// +--------------------------------------------------------------------+
-
-class NetServerConfig
-{
-public:
- static const char* TYPENAME() { return "NetServerConfig"; }
-
- NetServerConfig();
- ~NetServerConfig();
-
- enum GAME_TYPE {
- NET_GAME_LAN,
- NET_GAME_PRIVATE,
- NET_GAME_PUBLIC
- };
-
- const Text& Name() const { return name; }
- const Text& GetAdminName() const { return admin_name; }
- const Text& GetAdminPass() const { return admin_pass; }
- const Text& GetGamePass() const { return game_pass; }
- const Text& GetMission() const { return mission; }
- WORD GetAdminPort() const { return admin_port; }
- WORD GetLobbyPort() const { return lobby_port; }
- WORD GetGamePort() const { return game_port; }
- int GetPoolsize() const { return poolsize; }
- int GetSessionTimeout() const { return session_timeout; }
- int GetGameType() const { return game_type; }
- int GetAuthLevel() const { return auth_level; }
-
- void SetName(const char* s) { name = Clean(s); }
- void SetAdminName(const char* s){ admin_name = Clean(s); }
- void SetAdminPass(const char* s){ admin_pass = Clean(s); }
- void SetGamePass(const char* s) { game_pass = Clean(s); }
- void SetMission(const char* s) { mission = Clean(s); }
- void SetGameType(int t) { game_type = t; }
- void SetAdminPort(WORD p) { admin_port = p; }
- void SetLobbyPort(WORD p) { lobby_port = p; }
- void SetGamePort(WORD p) { game_port = p; }
- void SetPoolsize(int s) { poolsize = s; }
- void SetSessionTimeout(int t) { session_timeout = t; }
- void SetAuthLevel(int n) { auth_level = n; }
-
- void Load();
- void Save();
-
- bool IsUserBanned(NetUser* user);
- void BanUser(NetUser* user);
-
- static void Initialize();
- static void Close();
- static NetServerConfig* GetInstance() { return instance; }
-
-private:
- void LoadBanList();
- Text Clean(const char* s);
-
- Text name;
- Text admin_name;
- Text admin_pass;
- Text game_pass;
- Text mission;
-
- WORD admin_port;
- WORD lobby_port;
- WORD game_port;
- int poolsize;
- int session_timeout;
- int game_type;
- int auth_level;
-
- List<NetAddr> banned_addrs;
- List<Text> banned_names;
-
- static NetServerConfig* instance;
-};
-
-#endif NetServerConfig_h
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: NetServerConfig.h + AUTHOR: John DiCamillo + +*/ + +#ifndef NetServerConfig_h +#define NetServerConfig_h + +#include "Types.h" +#include "Game.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class NetAddr; +class NetUser; + +// +--------------------------------------------------------------------+ + +class NetServerConfig +{ +public: + static const char* TYPENAME() { return "NetServerConfig"; } + + NetServerConfig(); + ~NetServerConfig(); + + enum GAME_TYPE { + NET_GAME_LAN, + NET_GAME_PRIVATE, + NET_GAME_PUBLIC + }; + + const Text& Name() const { return name; } + const Text& GetAdminName() const { return admin_name; } + const Text& GetAdminPass() const { return admin_pass; } + const Text& GetGamePass() const { return game_pass; } + const Text& GetMission() const { return mission; } + WORD GetAdminPort() const { return admin_port; } + WORD GetLobbyPort() const { return lobby_port; } + WORD GetGamePort() const { return game_port; } + int GetPoolsize() const { return poolsize; } + int GetSessionTimeout() const { return session_timeout; } + int GetGameType() const { return game_type; } + int GetAuthLevel() const { return auth_level; } + + void SetName(const char* s) { name = Clean(s); } + void SetAdminName(const char* s){ admin_name = Clean(s); } + void SetAdminPass(const char* s){ admin_pass = Clean(s); } + void SetGamePass(const char* s) { game_pass = Clean(s); } + void SetMission(const char* s) { mission = Clean(s); } + void SetGameType(int t) { game_type = t; } + void SetAdminPort(WORD p) { admin_port = p; } + void SetLobbyPort(WORD p) { lobby_port = p; } + void SetGamePort(WORD p) { game_port = p; } + void SetPoolsize(int s) { poolsize = s; } + void SetSessionTimeout(int t) { session_timeout = t; } + void SetAuthLevel(int n) { auth_level = n; } + + void Load(); + void Save(); + + bool IsUserBanned(NetUser* user); + void BanUser(NetUser* user); + + static void Initialize(); + static void Close(); + static NetServerConfig* GetInstance() { return instance; } + +private: + void LoadBanList(); + Text Clean(const char* s); + + Text name; + Text admin_name; + Text admin_pass; + Text game_pass; + Text mission; + + WORD admin_port; + WORD lobby_port; + WORD game_port; + int poolsize; + int session_timeout; + int game_type; + int auth_level; + + List<NetAddr> banned_addrs; + List<Text> banned_names; + + static NetServerConfig* instance; +}; + +#endif NetServerConfig_h |