From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetServerConfig.h | 222 +++++++++++++++++++++++++--------------------- 1 file changed, 123 insertions(+), 99 deletions(-) (limited to 'Stars45/NetServerConfig.h') diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h index a63e5f3..260ea0c 100644 --- a/Stars45/NetServerConfig.h +++ b/Stars45/NetServerConfig.h @@ -1,99 +1,123 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars - FILE: NetServerConfig.h - AUTHOR: John DiCamillo - -*/ - -#ifndef NetServerConfig_h -#define NetServerConfig_h - -#include "Types.h" -#include "Game.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class NetAddr; -class NetUser; - -// +--------------------------------------------------------------------+ - -class NetServerConfig -{ -public: - static const char* TYPENAME() { return "NetServerConfig"; } - - NetServerConfig(); - ~NetServerConfig(); - - enum GAME_TYPE { - NET_GAME_LAN, - NET_GAME_PRIVATE, - NET_GAME_PUBLIC - }; - - const Text& Name() const { return name; } - const Text& GetAdminName() const { return admin_name; } - const Text& GetAdminPass() const { return admin_pass; } - const Text& GetGamePass() const { return game_pass; } - const Text& GetMission() const { return mission; } - WORD GetAdminPort() const { return admin_port; } - WORD GetLobbyPort() const { return lobby_port; } - WORD GetGamePort() const { return game_port; } - int GetPoolsize() const { return poolsize; } - int GetSessionTimeout() const { return session_timeout; } - int GetGameType() const { return game_type; } - int GetAuthLevel() const { return auth_level; } - - void SetName(const char* s) { name = Clean(s); } - void SetAdminName(const char* s){ admin_name = Clean(s); } - void SetAdminPass(const char* s){ admin_pass = Clean(s); } - void SetGamePass(const char* s) { game_pass = Clean(s); } - void SetMission(const char* s) { mission = Clean(s); } - void SetGameType(int t) { game_type = t; } - void SetAdminPort(WORD p) { admin_port = p; } - void SetLobbyPort(WORD p) { lobby_port = p; } - void SetGamePort(WORD p) { game_port = p; } - void SetPoolsize(int s) { poolsize = s; } - void SetSessionTimeout(int t) { session_timeout = t; } - void SetAuthLevel(int n) { auth_level = n; } - - void Load(); - void Save(); - - bool IsUserBanned(NetUser* user); - void BanUser(NetUser* user); - - static void Initialize(); - static void Close(); - static NetServerConfig* GetInstance() { return instance; } - -private: - void LoadBanList(); - Text Clean(const char* s); - - Text name; - Text admin_name; - Text admin_pass; - Text game_pass; - Text mission; - - WORD admin_port; - WORD lobby_port; - WORD game_port; - int poolsize; - int session_timeout; - int game_type; - int auth_level; - - List banned_addrs; - List banned_names; - - static NetServerConfig* instance; -}; - -#endif NetServerConfig_h +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: NetServerConfig.h + AUTHOR: John DiCamillo + +*/ + +#ifndef NetServerConfig_h +#define NetServerConfig_h + +#include "Types.h" +#include "Game.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class NetAddr; +class NetUser; + +// +--------------------------------------------------------------------+ + +class NetServerConfig +{ +public: + static const char* TYPENAME() { return "NetServerConfig"; } + + NetServerConfig(); + ~NetServerConfig(); + + enum GAME_TYPE { + NET_GAME_LAN, + NET_GAME_PRIVATE, + NET_GAME_PUBLIC + }; + + const Text& Name() const { return name; } + const Text& GetAdminName() const { return admin_name; } + const Text& GetAdminPass() const { return admin_pass; } + const Text& GetGamePass() const { return game_pass; } + const Text& GetMission() const { return mission; } + WORD GetAdminPort() const { return admin_port; } + WORD GetLobbyPort() const { return lobby_port; } + WORD GetGamePort() const { return game_port; } + int GetPoolsize() const { return poolsize; } + int GetSessionTimeout() const { return session_timeout; } + int GetGameType() const { return game_type; } + int GetAuthLevel() const { return auth_level; } + + void SetName(const char* s) { name = Clean(s); } + void SetAdminName(const char* s){ admin_name = Clean(s); } + void SetAdminPass(const char* s){ admin_pass = Clean(s); } + void SetGamePass(const char* s) { game_pass = Clean(s); } + void SetMission(const char* s) { mission = Clean(s); } + void SetGameType(int t) { game_type = t; } + void SetAdminPort(WORD p) { admin_port = p; } + void SetLobbyPort(WORD p) { lobby_port = p; } + void SetGamePort(WORD p) { game_port = p; } + void SetPoolsize(int s) { poolsize = s; } + void SetSessionTimeout(int t) { session_timeout = t; } + void SetAuthLevel(int n) { auth_level = n; } + + void Load(); + void Save(); + + bool IsUserBanned(NetUser* user); + void BanUser(NetUser* user); + + static void Initialize(); + static void Close(); + static NetServerConfig* GetInstance() { return instance; } + +private: + void LoadBanList(); + Text Clean(const char* s); + + Text name; + Text admin_name; + Text admin_pass; + Text game_pass; + Text mission; + + WORD admin_port; + WORD lobby_port; + WORD game_port; + int poolsize; + int session_timeout; + int game_type; + int auth_level; + + List banned_addrs; + List banned_names; + + static NetServerConfig* instance; +}; + +#endif NetServerConfig_h -- cgit v1.1