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authorAki <please@ignore.pl>2022-02-18 23:54:30 +0100
committerAki <please@ignore.pl>2022-02-18 23:54:30 +0100
commit0052edae47d1e6ae613497c524719eff5838f52a (patch)
tree3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/NetGameClient.cpp
parent2ae135bbe43065978a4659278d18d9533d8a3b27 (diff)
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Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/NetGameClient.cpp')
-rw-r--r--Stars45/NetGameClient.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/Stars45/NetGameClient.cpp b/Stars45/NetGameClient.cpp
index 80d95f7..1871057 100644
--- a/Stars45/NetGameClient.cpp
+++ b/Stars45/NetGameClient.cpp
@@ -159,10 +159,10 @@ NetGameClient::DoJoinAnnounce(NetMsg* msg)
Ship* ship = 0;
char ship_name[128];
- strcpy_s(ship_name, Game::GetText("NetGameClient.no-ship").data());
+ strcpy_s(ship_name, Game::GetInstance()->GetText("NetGameClient.no-ship").data());
if (local_player && player_name == name) {
- HUDView::Message(Game::GetText("NetGameClient.local-accept"), name.data(), local_player->Name());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.local-accept"), name.data(), local_player->Name());
objid = oid;
netid = nid;
@@ -239,7 +239,7 @@ NetGameClient::DoJoinAnnounce(NetMsg* msg)
Print("Remote Player '%s' has joined as '%s' with ID %d\n", name.data(), ship_name, oid);
}
else {
- HUDView::Message(Game::GetText("NetGameClient.remote-join").data(), name.data(), ship_name);
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-join").data(), name.data(), ship_name);
}
}
}
@@ -274,7 +274,7 @@ NetGameClient::DoJoinBacklog(NetJoinAnnounce* join_ann)
Ship* ship = 0;
char ship_name[128];
- strcpy_s(ship_name, Game::GetText("NetGameClient.no-ship").data());
+ strcpy_s(ship_name, Game::GetInstance()->GetText("NetGameClient.no-ship").data());
if (nid && oid) {
NetPlayer* remote_player = FindPlayerByObjID(oid);
@@ -322,7 +322,7 @@ NetGameClient::DoJoinBacklog(NetJoinAnnounce* join_ann)
Print("NetGameClient::DoJoinBacklog() Remote Player '%s' has joined as '%s' with ID %d\n", name.data(), ship_name, oid);
}
else {
- HUDView::Message(Game::GetText("NetGameClient.remote-join").data(), name.data(), ship_name);
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-join").data(), name.data(), ship_name);
}
}
}
@@ -361,9 +361,9 @@ NetGameClient::DoQuitAnnounce(NetMsg* msg)
}
if (quit_ann.GetDisconnected())
- HUDView::Message(Game::GetText("NetGameClient.remote-discon").data(), zombie->Name());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-discon").data(), zombie->Name());
else
- HUDView::Message(Game::GetText("NetGameClient.remote-quit").data(), zombie->Name());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-quit").data(), zombie->Name());
delete zombie;
}
else {
@@ -376,7 +376,7 @@ NetGameClient::DoGameOver(NetMsg* msg)
{
if (!msg) return;
- HUDView::Message(Game::GetText("NetGameClient.game-over").data());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.game-over").data());
players.destroy();
active = false;
}
@@ -386,8 +386,8 @@ NetGameClient::DoDisconnect(NetMsg* msg)
{
if (!msg) return;
- HUDView::Message(Game::GetText("NetGameClient.discon-detect").data());
- HUDView::Message(Game::GetText("NetGameClient.please-exit").data());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.discon-detect").data());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameClient.please-exit").data());
players.destroy();
active = false;
}
@@ -473,7 +473,7 @@ NetGameClient::DoObjKill(NetMsg* msg)
Ship* ship = FindShipByObjID(obj_kill.GetObjID());
if (ship) {
Ship* killer = FindShipByObjID(obj_kill.GetKillerID());
- Text killer_name = Game::GetText("NetGameClient.unknown");
+ Text killer_name = Game::GetInstance()->GetText("NetGameClient.unknown");
if (killer)
killer_name = killer->Name();
@@ -911,7 +911,7 @@ NetGameClient::DoChatMsg(NetMsg* msg)
Text name = chat_msg.GetName();
if (name.length() < 1)
- name = Game::GetText("NetGameClient.chat.unknown");
+ name = Game::GetInstance()->GetText("NetGameClient.chat.unknown");
HUDView::Message("%s> %s", name.data(), chat_msg.GetText().data());
}
@@ -935,7 +935,7 @@ NetGameClient::DoSelfDestruct(NetMsg* msg)
void
NetGameClient::Send()
{
- DWORD time = Game::GameTime();
+ DWORD time = Game::GetInstance()->GameTime();
// don't flood the network...
if (time - last_send_time < MIN_NET_FRAME)