From 0052edae47d1e6ae613497c524719eff5838f52a Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 18 Feb 2022 23:54:30 +0100 Subject: Switched to use GetIntance for Game instead of static methods --- Stars45/NetGameClient.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'Stars45/NetGameClient.cpp') diff --git a/Stars45/NetGameClient.cpp b/Stars45/NetGameClient.cpp index 80d95f7..1871057 100644 --- a/Stars45/NetGameClient.cpp +++ b/Stars45/NetGameClient.cpp @@ -159,10 +159,10 @@ NetGameClient::DoJoinAnnounce(NetMsg* msg) Ship* ship = 0; char ship_name[128]; - strcpy_s(ship_name, Game::GetText("NetGameClient.no-ship").data()); + strcpy_s(ship_name, Game::GetInstance()->GetText("NetGameClient.no-ship").data()); if (local_player && player_name == name) { - HUDView::Message(Game::GetText("NetGameClient.local-accept"), name.data(), local_player->Name()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.local-accept"), name.data(), local_player->Name()); objid = oid; netid = nid; @@ -239,7 +239,7 @@ NetGameClient::DoJoinAnnounce(NetMsg* msg) Print("Remote Player '%s' has joined as '%s' with ID %d\n", name.data(), ship_name, oid); } else { - HUDView::Message(Game::GetText("NetGameClient.remote-join").data(), name.data(), ship_name); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-join").data(), name.data(), ship_name); } } } @@ -274,7 +274,7 @@ NetGameClient::DoJoinBacklog(NetJoinAnnounce* join_ann) Ship* ship = 0; char ship_name[128]; - strcpy_s(ship_name, Game::GetText("NetGameClient.no-ship").data()); + strcpy_s(ship_name, Game::GetInstance()->GetText("NetGameClient.no-ship").data()); if (nid && oid) { NetPlayer* remote_player = FindPlayerByObjID(oid); @@ -322,7 +322,7 @@ NetGameClient::DoJoinBacklog(NetJoinAnnounce* join_ann) Print("NetGameClient::DoJoinBacklog() Remote Player '%s' has joined as '%s' with ID %d\n", name.data(), ship_name, oid); } else { - HUDView::Message(Game::GetText("NetGameClient.remote-join").data(), name.data(), ship_name); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-join").data(), name.data(), ship_name); } } } @@ -361,9 +361,9 @@ NetGameClient::DoQuitAnnounce(NetMsg* msg) } if (quit_ann.GetDisconnected()) - HUDView::Message(Game::GetText("NetGameClient.remote-discon").data(), zombie->Name()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-discon").data(), zombie->Name()); else - HUDView::Message(Game::GetText("NetGameClient.remote-quit").data(), zombie->Name()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.remote-quit").data(), zombie->Name()); delete zombie; } else { @@ -376,7 +376,7 @@ NetGameClient::DoGameOver(NetMsg* msg) { if (!msg) return; - HUDView::Message(Game::GetText("NetGameClient.game-over").data()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.game-over").data()); players.destroy(); active = false; } @@ -386,8 +386,8 @@ NetGameClient::DoDisconnect(NetMsg* msg) { if (!msg) return; - HUDView::Message(Game::GetText("NetGameClient.discon-detect").data()); - HUDView::Message(Game::GetText("NetGameClient.please-exit").data()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.discon-detect").data()); + HUDView::Message(Game::GetInstance()->GetText("NetGameClient.please-exit").data()); players.destroy(); active = false; } @@ -473,7 +473,7 @@ NetGameClient::DoObjKill(NetMsg* msg) Ship* ship = FindShipByObjID(obj_kill.GetObjID()); if (ship) { Ship* killer = FindShipByObjID(obj_kill.GetKillerID()); - Text killer_name = Game::GetText("NetGameClient.unknown"); + Text killer_name = Game::GetInstance()->GetText("NetGameClient.unknown"); if (killer) killer_name = killer->Name(); @@ -911,7 +911,7 @@ NetGameClient::DoChatMsg(NetMsg* msg) Text name = chat_msg.GetName(); if (name.length() < 1) - name = Game::GetText("NetGameClient.chat.unknown"); + name = Game::GetInstance()->GetText("NetGameClient.chat.unknown"); HUDView::Message("%s> %s", name.data(), chat_msg.GetText().data()); } @@ -935,7 +935,7 @@ NetGameClient::DoSelfDestruct(NetMsg* msg) void NetGameClient::Send() { - DWORD time = Game::GameTime(); + DWORD time = Game::GetInstance()->GameTime(); // don't flood the network... if (time - last_send_time < MIN_NET_FRAME) -- cgit v1.1