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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetGame.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetGame.h')
-rw-r--r-- | Stars45/NetGame.h | 278 |
1 files changed, 151 insertions, 127 deletions
diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h index 3faa07e..abaf905 100644 --- a/Stars45/NetGame.h +++ b/Stars45/NetGame.h @@ -1,127 +1,151 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetGame.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Network Game Manager class
-*/
-
-#ifndef NetGame_h
-#define NetGame_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "NetLink.h"
-#include "Director.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class Ship;
-class Shot;
-class NetData;
-class NetMsg;
-class NetPlayer;
-
-// +--------------------------------------------------------------------+
-
-class NetGame
-{
-public:
- static const char* TYPENAME() { return "NetGame"; }
-
- enum { SHIP, SHOT };
-
- NetGame();
- virtual ~NetGame();
-
- virtual bool IsClient() const { return false; }
- virtual bool IsServer() const { return false; }
- virtual bool IsActive() const { return active; }
-
- virtual DWORD GetNetID() const { return netid; }
- virtual DWORD GetObjID() const;
-
- virtual void ExecFrame();
- virtual void Recv();
- virtual void Send();
-
- virtual void SendData(NetData* data) { }
-
- virtual NetPlayer* FindPlayerByName(const char* name);
- virtual NetPlayer* FindPlayerByNetID(DWORD netid);
- virtual NetPlayer* FindPlayerByObjID(DWORD objid);
- virtual Ship* FindShipByObjID(DWORD objid);
- virtual Shot* FindShotByObjID(DWORD objid);
-
- virtual NetPeer* GetPeer(NetPlayer* player);
-
- virtual void Respawn(DWORD objid, Ship* spawn);
-
- static NetGame* Create();
- static NetGame* GetInstance();
- static bool IsNetGame();
- static bool IsNetGameClient();
- static bool IsNetGameServer();
- static int NumPlayers();
-
- static DWORD GetNextObjID(int type=SHIP);
-
-protected:
- virtual void DoJoinRequest(NetMsg* msg) { }
- virtual void DoJoinAnnounce(NetMsg* msg) { }
- virtual void DoQuitRequest(NetMsg* msg) { }
- virtual void DoQuitAnnounce(NetMsg* msg) { }
- virtual void DoGameOver(NetMsg* msg) { }
- virtual void DoDisconnect(NetMsg* msg) { }
-
- virtual void DoObjLoc(NetMsg* msg) { }
- virtual void DoObjDamage(NetMsg* msg) { }
- virtual void DoObjKill(NetMsg* msg) { }
- virtual void DoObjSpawn(NetMsg* msg) { }
- virtual void DoObjHyper(NetMsg* msg) { }
- virtual void DoObjTarget(NetMsg* msg) { }
- virtual void DoObjEmcon(NetMsg* msg) { }
- virtual void DoSysDamage(NetMsg* msg) { }
- virtual void DoSysStatus(NetMsg* msg) { }
-
- virtual void DoElemCreate(NetMsg* msg) { }
- virtual void DoElemRequest(NetMsg* msg) { }
- virtual void DoShipLaunch(NetMsg* msg) { }
- virtual void DoNavData(NetMsg* msg) { }
- virtual void DoNavDelete(NetMsg* msg) { }
-
- virtual void DoWepTrigger(NetMsg* msg) { }
- virtual void DoWepRelease(NetMsg* msg) { }
- virtual void DoWepDestroy(NetMsg* msg) { }
-
- virtual void DoCommMsg(NetMsg* msg) { }
- virtual void DoChatMsg(NetMsg* msg) { }
- virtual void DoSelfDestruct(NetMsg* msg) { }
-
- List<NetPlayer> players;
- NetLink* link;
-
- DWORD objid;
- DWORD netid;
- Ship* local_player;
- Text player_name;
- Text player_pass;
- Ship* target;
- Sim* sim;
- bool active;
-
- DWORD last_send_time;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif NetGame_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#ifndef NetGame_h +#define NetGame_h + +#include "Types.h" +#include "Geometry.h" +#include "NetLink.h" +#include "Director.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class Ship; +class Shot; +class NetData; +class NetMsg; +class NetPlayer; + +// +--------------------------------------------------------------------+ + +class NetGame +{ +public: + static const char* TYPENAME() { return "NetGame"; } + + enum { SHIP, SHOT }; + + NetGame(); + virtual ~NetGame(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual DWORD GetNetID() const { return netid; } + virtual DWORD GetObjID() const; + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + + virtual void SendData(NetData* data) { } + + virtual NetPlayer* FindPlayerByName(const char* name); + virtual NetPlayer* FindPlayerByNetID(DWORD netid); + virtual NetPlayer* FindPlayerByObjID(DWORD objid); + virtual Ship* FindShipByObjID(DWORD objid); + virtual Shot* FindShotByObjID(DWORD objid); + + virtual NetPeer* GetPeer(NetPlayer* player); + + virtual void Respawn(DWORD objid, Ship* spawn); + + static NetGame* Create(); + static NetGame* GetInstance(); + static bool IsNetGame(); + static bool IsNetGameClient(); + static bool IsNetGameServer(); + static int NumPlayers(); + + static DWORD GetNextObjID(int type=SHIP); + +protected: + virtual void DoJoinRequest(NetMsg* msg) { } + virtual void DoJoinAnnounce(NetMsg* msg) { } + virtual void DoQuitRequest(NetMsg* msg) { } + virtual void DoQuitAnnounce(NetMsg* msg) { } + virtual void DoGameOver(NetMsg* msg) { } + virtual void DoDisconnect(NetMsg* msg) { } + + virtual void DoObjLoc(NetMsg* msg) { } + virtual void DoObjDamage(NetMsg* msg) { } + virtual void DoObjKill(NetMsg* msg) { } + virtual void DoObjSpawn(NetMsg* msg) { } + virtual void DoObjHyper(NetMsg* msg) { } + virtual void DoObjTarget(NetMsg* msg) { } + virtual void DoObjEmcon(NetMsg* msg) { } + virtual void DoSysDamage(NetMsg* msg) { } + virtual void DoSysStatus(NetMsg* msg) { } + + virtual void DoElemCreate(NetMsg* msg) { } + virtual void DoElemRequest(NetMsg* msg) { } + virtual void DoShipLaunch(NetMsg* msg) { } + virtual void DoNavData(NetMsg* msg) { } + virtual void DoNavDelete(NetMsg* msg) { } + + virtual void DoWepTrigger(NetMsg* msg) { } + virtual void DoWepRelease(NetMsg* msg) { } + virtual void DoWepDestroy(NetMsg* msg) { } + + virtual void DoCommMsg(NetMsg* msg) { } + virtual void DoChatMsg(NetMsg* msg) { } + virtual void DoSelfDestruct(NetMsg* msg) { } + + List<NetPlayer> players; + NetLink* link; + + DWORD objid; + DWORD netid; + Ship* local_player; + Text player_name; + Text player_pass; + Ship* target; + Sim* sim; + bool active; + + DWORD last_send_time; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGame_h + |