From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetGame.h | 278 +++++++++++++++++++++++++++++------------------------- 1 file changed, 151 insertions(+), 127 deletions(-) (limited to 'Stars45/NetGame.h') diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h index 3faa07e..abaf905 100644 --- a/Stars45/NetGame.h +++ b/Stars45/NetGame.h @@ -1,127 +1,151 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetGame.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Network Game Manager class -*/ - -#ifndef NetGame_h -#define NetGame_h - -#include "Types.h" -#include "Geometry.h" -#include "NetLink.h" -#include "Director.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Sim; -class Ship; -class Shot; -class NetData; -class NetMsg; -class NetPlayer; - -// +--------------------------------------------------------------------+ - -class NetGame -{ -public: - static const char* TYPENAME() { return "NetGame"; } - - enum { SHIP, SHOT }; - - NetGame(); - virtual ~NetGame(); - - virtual bool IsClient() const { return false; } - virtual bool IsServer() const { return false; } - virtual bool IsActive() const { return active; } - - virtual DWORD GetNetID() const { return netid; } - virtual DWORD GetObjID() const; - - virtual void ExecFrame(); - virtual void Recv(); - virtual void Send(); - - virtual void SendData(NetData* data) { } - - virtual NetPlayer* FindPlayerByName(const char* name); - virtual NetPlayer* FindPlayerByNetID(DWORD netid); - virtual NetPlayer* FindPlayerByObjID(DWORD objid); - virtual Ship* FindShipByObjID(DWORD objid); - virtual Shot* FindShotByObjID(DWORD objid); - - virtual NetPeer* GetPeer(NetPlayer* player); - - virtual void Respawn(DWORD objid, Ship* spawn); - - static NetGame* Create(); - static NetGame* GetInstance(); - static bool IsNetGame(); - static bool IsNetGameClient(); - static bool IsNetGameServer(); - static int NumPlayers(); - - static DWORD GetNextObjID(int type=SHIP); - -protected: - virtual void DoJoinRequest(NetMsg* msg) { } - virtual void DoJoinAnnounce(NetMsg* msg) { } - virtual void DoQuitRequest(NetMsg* msg) { } - virtual void DoQuitAnnounce(NetMsg* msg) { } - virtual void DoGameOver(NetMsg* msg) { } - virtual void DoDisconnect(NetMsg* msg) { } - - virtual void DoObjLoc(NetMsg* msg) { } - virtual void DoObjDamage(NetMsg* msg) { } - virtual void DoObjKill(NetMsg* msg) { } - virtual void DoObjSpawn(NetMsg* msg) { } - virtual void DoObjHyper(NetMsg* msg) { } - virtual void DoObjTarget(NetMsg* msg) { } - virtual void DoObjEmcon(NetMsg* msg) { } - virtual void DoSysDamage(NetMsg* msg) { } - virtual void DoSysStatus(NetMsg* msg) { } - - virtual void DoElemCreate(NetMsg* msg) { } - virtual void DoElemRequest(NetMsg* msg) { } - virtual void DoShipLaunch(NetMsg* msg) { } - virtual void DoNavData(NetMsg* msg) { } - virtual void DoNavDelete(NetMsg* msg) { } - - virtual void DoWepTrigger(NetMsg* msg) { } - virtual void DoWepRelease(NetMsg* msg) { } - virtual void DoWepDestroy(NetMsg* msg) { } - - virtual void DoCommMsg(NetMsg* msg) { } - virtual void DoChatMsg(NetMsg* msg) { } - virtual void DoSelfDestruct(NetMsg* msg) { } - - List players; - NetLink* link; - - DWORD objid; - DWORD netid; - Ship* local_player; - Text player_name; - Text player_pass; - Ship* target; - Sim* sim; - bool active; - - DWORD last_send_time; -}; - -// +--------------------------------------------------------------------+ - -#endif NetGame_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#ifndef NetGame_h +#define NetGame_h + +#include "Types.h" +#include "Geometry.h" +#include "NetLink.h" +#include "Director.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class Ship; +class Shot; +class NetData; +class NetMsg; +class NetPlayer; + +// +--------------------------------------------------------------------+ + +class NetGame +{ +public: + static const char* TYPENAME() { return "NetGame"; } + + enum { SHIP, SHOT }; + + NetGame(); + virtual ~NetGame(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual DWORD GetNetID() const { return netid; } + virtual DWORD GetObjID() const; + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + + virtual void SendData(NetData* data) { } + + virtual NetPlayer* FindPlayerByName(const char* name); + virtual NetPlayer* FindPlayerByNetID(DWORD netid); + virtual NetPlayer* FindPlayerByObjID(DWORD objid); + virtual Ship* FindShipByObjID(DWORD objid); + virtual Shot* FindShotByObjID(DWORD objid); + + virtual NetPeer* GetPeer(NetPlayer* player); + + virtual void Respawn(DWORD objid, Ship* spawn); + + static NetGame* Create(); + static NetGame* GetInstance(); + static bool IsNetGame(); + static bool IsNetGameClient(); + static bool IsNetGameServer(); + static int NumPlayers(); + + static DWORD GetNextObjID(int type=SHIP); + +protected: + virtual void DoJoinRequest(NetMsg* msg) { } + virtual void DoJoinAnnounce(NetMsg* msg) { } + virtual void DoQuitRequest(NetMsg* msg) { } + virtual void DoQuitAnnounce(NetMsg* msg) { } + virtual void DoGameOver(NetMsg* msg) { } + virtual void DoDisconnect(NetMsg* msg) { } + + virtual void DoObjLoc(NetMsg* msg) { } + virtual void DoObjDamage(NetMsg* msg) { } + virtual void DoObjKill(NetMsg* msg) { } + virtual void DoObjSpawn(NetMsg* msg) { } + virtual void DoObjHyper(NetMsg* msg) { } + virtual void DoObjTarget(NetMsg* msg) { } + virtual void DoObjEmcon(NetMsg* msg) { } + virtual void DoSysDamage(NetMsg* msg) { } + virtual void DoSysStatus(NetMsg* msg) { } + + virtual void DoElemCreate(NetMsg* msg) { } + virtual void DoElemRequest(NetMsg* msg) { } + virtual void DoShipLaunch(NetMsg* msg) { } + virtual void DoNavData(NetMsg* msg) { } + virtual void DoNavDelete(NetMsg* msg) { } + + virtual void DoWepTrigger(NetMsg* msg) { } + virtual void DoWepRelease(NetMsg* msg) { } + virtual void DoWepDestroy(NetMsg* msg) { } + + virtual void DoCommMsg(NetMsg* msg) { } + virtual void DoChatMsg(NetMsg* msg) { } + virtual void DoSelfDestruct(NetMsg* msg) { } + + List players; + NetLink* link; + + DWORD objid; + DWORD netid; + Ship* local_player; + Text player_name; + Text player_pass; + Ship* target; + Sim* sim; + bool active; + + DWORD last_send_time; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGame_h + -- cgit v1.1