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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetClientConfig.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetClientConfig.h')
-rw-r--r--Stars45/NetClientConfig.h170
1 files changed, 97 insertions, 73 deletions
diff --git a/Stars45/NetClientConfig.h b/Stars45/NetClientConfig.h
index dac0de9..9865d4f 100644
--- a/Stars45/NetClientConfig.h
+++ b/Stars45/NetClientConfig.h
@@ -1,73 +1,97 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: NetClientConfig.h
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef NetClientConfig_h
-#define NetClientConfig_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Text.h"
-#include "List.h"
-
-#include "NetAddr.h"
-
-// +--------------------------------------------------------------------+
-
-class NetLobbyClient;
-class NetServerInfo;
-
-// +--------------------------------------------------------------------+
-
-class NetClientConfig
-{
-public:
- NetClientConfig();
- ~NetClientConfig();
-
- void AddServer(const char* name,
- const char* addr,
- WORD port,
- const char* password,
- bool save=false);
- void DelServer(int index);
-
- List<NetServerInfo>& GetServerList() { return servers; }
- NetServerInfo* GetServerInfo(int n);
- void Download();
- void Load();
- void Save();
-
- void SetServerIndex(int n) { server_index = n; }
- int GetServerIndex() const { return server_index; }
- void SetHostRequest(bool n) { host_request = n; }
- bool GetHostRequest() const { return host_request; }
- NetServerInfo* GetSelectedServer();
-
- void CreateConnection();
- NetLobbyClient* GetConnection();
- bool Login();
- bool Logout();
- void DropConnection();
-
- static void Initialize();
- static void Close();
- static NetClientConfig* GetInstance() { return instance; }
-
-private:
- List<NetServerInfo> servers;
- int server_index;
- bool host_request;
-
- NetLobbyClient* conn;
-
- static NetClientConfig* instance;
-};
-
-#endif NetClientConfig_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars
+ FILE: NetClientConfig.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef NetClientConfig_h
+#define NetClientConfig_h
+
+#include "Types.h"
+#include "Game.h"
+#include "Text.h"
+#include "List.h"
+
+#include "NetAddr.h"
+
+// +--------------------------------------------------------------------+
+
+class NetLobbyClient;
+class NetServerInfo;
+
+// +--------------------------------------------------------------------+
+
+class NetClientConfig
+{
+public:
+ NetClientConfig();
+ ~NetClientConfig();
+
+ void AddServer(const char* name,
+ const char* addr,
+ WORD port,
+ const char* password,
+ bool save=false);
+ void DelServer(int index);
+
+ List<NetServerInfo>& GetServerList() { return servers; }
+ NetServerInfo* GetServerInfo(int n);
+ void Download();
+ void Load();
+ void Save();
+
+ void SetServerIndex(int n) { server_index = n; }
+ int GetServerIndex() const { return server_index; }
+ void SetHostRequest(bool n) { host_request = n; }
+ bool GetHostRequest() const { return host_request; }
+ NetServerInfo* GetSelectedServer();
+
+ void CreateConnection();
+ NetLobbyClient* GetConnection();
+ bool Login();
+ bool Logout();
+ void DropConnection();
+
+ static void Initialize();
+ static void Close();
+ static NetClientConfig* GetInstance() { return instance; }
+
+private:
+ List<NetServerInfo> servers;
+ int server_index;
+ bool host_request;
+
+ NetLobbyClient* conn;
+
+ static NetClientConfig* instance;
+};
+
+#endif NetClientConfig_h