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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetAuth.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetAuth.h')
-rw-r--r--Stars45/NetAuth.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h
deleted file mode 100644
index 42103fc..0000000
--- a/Stars45/NetAuth.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- This class authenticates a user connecting to the multiplayer lobby
-*/
-
-
-#ifndef NetAuth_h
-#define NetAuth_h
-
-#include "Types.h"
-#include "NetAddr.h"
-#include "NetLobby.h"
-#include "Text.h"
-
-// +-------------------------------------------------------------------+
-
-class NetAuth
-{
-public:
- enum AUTH_STATE {
- NET_AUTH_INITIAL = 0,
- NET_AUTH_FAILED = 1,
- NET_AUTH_OK = 2
- };
-
- enum AUTH_LEVEL {
- NET_AUTH_MINIMAL = 0,
- NET_AUTH_STANDARD = 1,
- NET_AUTH_SECURE = 2
- };
-
- static int AuthLevel();
- static void SetAuthLevel(int n);
-
- static Text CreateAuthRequest(NetUser* u);
- static Text CreateAuthResponse(int level, const char* salt);
- static bool AuthUser(NetUser* u, Text response);
-};
-
-// +-------------------------------------------------------------------+
-
-#endif // NetAuth_h \ No newline at end of file