From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/NetAuth.h | 50 -------------------------------------------------- 1 file changed, 50 deletions(-) delete mode 100644 Stars45/NetAuth.h (limited to 'Stars45/NetAuth.h') diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h deleted file mode 100644 index 42103fc..0000000 --- a/Stars45/NetAuth.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - This class authenticates a user connecting to the multiplayer lobby -*/ - - -#ifndef NetAuth_h -#define NetAuth_h - -#include "Types.h" -#include "NetAddr.h" -#include "NetLobby.h" -#include "Text.h" - -// +-------------------------------------------------------------------+ - -class NetAuth -{ -public: - enum AUTH_STATE { - NET_AUTH_INITIAL = 0, - NET_AUTH_FAILED = 1, - NET_AUTH_OK = 2 - }; - - enum AUTH_LEVEL { - NET_AUTH_MINIMAL = 0, - NET_AUTH_STANDARD = 1, - NET_AUTH_SECURE = 2 - }; - - static int AuthLevel(); - static void SetAuthLevel(int n); - - static Text CreateAuthRequest(NetUser* u); - static Text CreateAuthResponse(int level, const char* salt); - static bool AuthUser(NetUser* u, Text response); -}; - -// +-------------------------------------------------------------------+ - -#endif // NetAuth_h \ No newline at end of file -- cgit v1.1