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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MusicDirector.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MusicDirector.h')
-rw-r--r--Stars45/MusicDirector.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h
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--- a/Stars45/MusicDirector.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Music Director class to manage selection, setup, and playback
- of background music tracks for both menu and game modes
-*/
-
-
-#ifndef MusicDirector_h
-#define MusicDirector_h
-
-#include <mutex>
-
-#include "Types.h"
-#include "List.h"
-#include "Text.h"
-
-// +-------------------------------------------------------------------+
-
-class MusicTrack;
-
-// +-------------------------------------------------------------------+
-
-class MusicDirector
-{
-public:
- enum MODES {
- NONE,
-
- // menu modes:
-
- MENU,
- INTRO,
- BRIEFING,
- DEBRIEFING,
- PROMOTION,
- VICTORY,
- DEFEAT,
- CREDITS,
-
- // in game modes:
-
- FLIGHT,
- COMBAT,
- LAUNCH,
- RECOVERY,
-
- // special modes:
- SHUTDOWN
- };
-
- enum TRANSITIONS {
- CUT,
- FADE_OUT,
- FADE_IN,
- FADE_BOTH,
- CROSS_FADE
- };
-
- MusicDirector();
- ~MusicDirector();
-
- // Operations:
- void ExecFrame();
- void ScanTracks();
-
- int CheckMode(int mode);
- int GetMode() const { return mode; }
-
- static void Initialize();
- static void Close();
- static MusicDirector* GetInstance();
- static void SetMode(int mode);
- static const char* GetModeName(int mode);
- static bool IsNoMusic();
-
-protected:
- void StartThread();
- void StopThread();
- void GetNextTrack(int index);
- void ShuffleTracks();
-
- int mode;
- int transition;
-
- MusicTrack* track;
- MusicTrack* next_track;
-
- List<Text> menu_tracks;
- List<Text> intro_tracks;
- List<Text> brief_tracks;
- List<Text> debrief_tracks;
- List<Text> promote_tracks;
- List<Text> flight_tracks;
- List<Text> combat_tracks;
- List<Text> launch_tracks;
- List<Text> recovery_tracks;
- List<Text> victory_tracks;
- List<Text> defeat_tracks;
- List<Text> credit_tracks;
-
- bool no_music;
-
- HANDLE hproc;
- std::mutex sync;
-};
-
-#endif // MusicDirector_h \ No newline at end of file