From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/MusicDirector.h | 115 ------------------------------------------------ 1 file changed, 115 deletions(-) delete mode 100644 Stars45/MusicDirector.h (limited to 'Stars45/MusicDirector.h') diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h deleted file mode 100644 index 8fc6812..0000000 --- a/Stars45/MusicDirector.h +++ /dev/null @@ -1,115 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Music Director class to manage selection, setup, and playback - of background music tracks for both menu and game modes -*/ - - -#ifndef MusicDirector_h -#define MusicDirector_h - -#include - -#include "Types.h" -#include "List.h" -#include "Text.h" - -// +-------------------------------------------------------------------+ - -class MusicTrack; - -// +-------------------------------------------------------------------+ - -class MusicDirector -{ -public: - enum MODES { - NONE, - - // menu modes: - - MENU, - INTRO, - BRIEFING, - DEBRIEFING, - PROMOTION, - VICTORY, - DEFEAT, - CREDITS, - - // in game modes: - - FLIGHT, - COMBAT, - LAUNCH, - RECOVERY, - - // special modes: - SHUTDOWN - }; - - enum TRANSITIONS { - CUT, - FADE_OUT, - FADE_IN, - FADE_BOTH, - CROSS_FADE - }; - - MusicDirector(); - ~MusicDirector(); - - // Operations: - void ExecFrame(); - void ScanTracks(); - - int CheckMode(int mode); - int GetMode() const { return mode; } - - static void Initialize(); - static void Close(); - static MusicDirector* GetInstance(); - static void SetMode(int mode); - static const char* GetModeName(int mode); - static bool IsNoMusic(); - -protected: - void StartThread(); - void StopThread(); - void GetNextTrack(int index); - void ShuffleTracks(); - - int mode; - int transition; - - MusicTrack* track; - MusicTrack* next_track; - - List menu_tracks; - List intro_tracks; - List brief_tracks; - List debrief_tracks; - List promote_tracks; - List flight_tracks; - List combat_tracks; - List launch_tracks; - List recovery_tracks; - List victory_tracks; - List defeat_tracks; - List credit_tracks; - - bool no_music; - - HANDLE hproc; - std::mutex sync; -}; - -#endif // MusicDirector_h \ No newline at end of file -- cgit v1.1