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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MultiController.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MultiController.cpp')
-rw-r--r--Stars45/MultiController.cpp128
1 files changed, 0 insertions, 128 deletions
diff --git a/Stars45/MultiController.cpp b/Stars45/MultiController.cpp
deleted file mode 100644
index 3df791b..0000000
--- a/Stars45/MultiController.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- MultiController Input class
-*/
-
-#include "MultiController.h"
-
-// +--------------------------------------------------------------------+
-
-MultiController::MultiController()
-: x(0), y(0), z(0), p(0), r(0), w(0), c(0), p1(0), r1(0), w1(0), t(0)
-{
- for (int i = 0; i < MotionController::MaxActions; i++)
- action[i] = 0;
-
- nctrl = 0;
- for (int i = 0; i < 4; i++)
- ctrl[i] = 0;
-}
-
-MultiController::~MultiController()
-{
- for (int i = 0; i < 4; i++)
- delete ctrl[i];
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MultiController::AddController(MotionController* c)
-{
- if (nctrl < 4 && c)
- ctrl[nctrl++] = c;
-}
-
-void
-MultiController::MapKeys(KeyMapEntry* mapping, int nkeys)
-{
- for (int i = 0; i < nctrl; i++)
- ctrl[i]->MapKeys(mapping, nkeys);
-}
-
-int
-MultiController::GetSwapYawRoll() const
-{
- if (nctrl)
- return ctrl[0]->GetSwapYawRoll();
-
- return 0;
-}
-
-void
-MultiController::SwapYawRoll(int swap)
-{
- for (int i = 0; i < nctrl; i++)
- ctrl[i]->SwapYawRoll(swap);
-}
-
-// +--------------------------------------------------------------------+
-
-inline void clamp(double& x) { if (x<-1)x=-1; else if (x>1)x=1; }
-
-void
-MultiController::Acquire()
-{
- t = x = y = z = p = r = w = c = 0;
-
- for (int i = 0; i < MotionController::MaxActions; i++)
- action[i] = 0;
-
- for (int i = 0; i < nctrl; i++) {
- ctrl[i]->Acquire();
-
- x += ctrl[i]->X();
- y += ctrl[i]->Y();
- z += ctrl[i]->Z();
-
- r += ctrl[i]->Roll();
- p += ctrl[i]->Pitch();
- w += ctrl[i]->Yaw();
- c += ctrl[i]->Center();
- t += ctrl[i]->Throttle();
-
- for (int a = 0; a < MotionController::MaxActions; a++)
- action[a] += ctrl[i]->Action(a);
- }
-
- clamp(x);
- clamp(y);
- clamp(z);
- clamp(r);
- clamp(p);
- clamp(w);
- clamp(t);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MultiController::SetThrottle(double throttle)
-{
- for (int i = 0; i < nctrl; i++)
- ctrl[i]->SetThrottle(throttle);
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MultiController::ActionMap(int key)
-{
- for (int i = 0; i < nctrl; i++) {
- int result = ctrl[i]->ActionMap(key);
-
- if (result)
- return result;
- }
-
- return 0;
-}
-