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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/MsnWepDlg.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/MsnWepDlg.h')
-rw-r--r--Stars45/MsnWepDlg.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#ifndef MsnWepDlg_h
-#define MsnWepDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "MsnDlg.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "ImageBox.h"
-#include "ListBox.h"
-#include "Font.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class PlanScreen;
-class Campaign;
-class Mission;
-class MissionElement;
-class HardPoint;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class MsnWepDlg : public FormWindow,
-public MsnDlg
-{
-public:
- MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
- virtual ~MsnWepDlg();
-
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
-
- // Operations:
- virtual void OnCommit(AWEvent* event);
- virtual void OnCancel(AWEvent* event);
- virtual void OnTabButton(AWEvent* event);
- virtual void OnMount(AWEvent* event);
- virtual void OnLoadout(AWEvent* event);
-
-protected:
- virtual void SetupControls();
- virtual void BuildLists();
- virtual int LoadToPointIndex(int n);
- virtual int PointIndexToLoad(int n, int index);
-
- ActiveWindow* lbl_element;
- ActiveWindow* lbl_type;
- ActiveWindow* lbl_weight;
- ActiveWindow* player_desc;
- ImageBox* beauty;
-
- ActiveWindow* lbl_station[8];
- ActiveWindow* lbl_desc[8];
- Button* btn_load[8][8];
-
- ListBox* loadout_list;
-
- MissionElement* elem;
- WeaponDesign* designs[8];
- bool mounts[8][8];
- int loads[8];
- int first_station;
-
- Bitmap led_off;
- Bitmap led_on;
-};
-
-#endif // MsnWepDlg_h
-