From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/MsnWepDlg.h | 85 ----------------------------------------------------- 1 file changed, 85 deletions(-) delete mode 100644 Stars45/MsnWepDlg.h (limited to 'Stars45/MsnWepDlg.h') diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h deleted file mode 100644 index 975595b..0000000 --- a/Stars45/MsnWepDlg.h +++ /dev/null @@ -1,85 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Mission Briefing Dialog Active Window class -*/ - -#ifndef MsnWepDlg_h -#define MsnWepDlg_h - -#include "Types.h" -#include "FormWindow.h" -#include "MsnDlg.h" -#include "Bitmap.h" -#include "Button.h" -#include "ImageBox.h" -#include "ListBox.h" -#include "Font.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class PlanScreen; -class Campaign; -class Mission; -class MissionElement; -class HardPoint; -class WeaponDesign; - -// +--------------------------------------------------------------------+ - -class MsnWepDlg : public FormWindow, -public MsnDlg -{ -public: - MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); - virtual ~MsnWepDlg(); - - virtual void RegisterControls(); - virtual void ExecFrame(); - virtual void Show(); - - // Operations: - virtual void OnCommit(AWEvent* event); - virtual void OnCancel(AWEvent* event); - virtual void OnTabButton(AWEvent* event); - virtual void OnMount(AWEvent* event); - virtual void OnLoadout(AWEvent* event); - -protected: - virtual void SetupControls(); - virtual void BuildLists(); - virtual int LoadToPointIndex(int n); - virtual int PointIndexToLoad(int n, int index); - - ActiveWindow* lbl_element; - ActiveWindow* lbl_type; - ActiveWindow* lbl_weight; - ActiveWindow* player_desc; - ImageBox* beauty; - - ActiveWindow* lbl_station[8]; - ActiveWindow* lbl_desc[8]; - Button* btn_load[8][8]; - - ListBox* loadout_list; - - MissionElement* elem; - WeaponDesign* designs[8]; - bool mounts[8][8]; - int loads[8]; - int first_station; - - Bitmap led_off; - Bitmap led_on; -}; - -#endif // MsnWepDlg_h - -- cgit v1.1