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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/MissionTemplate.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/MissionTemplate.h')
-rw-r--r-- | Stars45/MissionTemplate.h | 258 |
1 files changed, 141 insertions, 117 deletions
diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h index d952fd2..db748f6 100644 --- a/Stars45/MissionTemplate.h +++ b/Stars45/MissionTemplate.h @@ -1,117 +1,141 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MissionTemplate.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Simulation Universe and Region classes
-*/
-
-#ifndef MissionTemplate_h
-#define MissionTemplate_h
-
-#include "Types.h"
-#include "Mission.h"
-
-// +--------------------------------------------------------------------+
-
-class MissionTemplate;
-class MissionAlias;
-class MissionCallsign;
-class MissionEvent;
-
-// +--------------------------------------------------------------------+
-
-class MissionTemplate : public Mission
-{
-public:
- static const char* TYPENAME() { return "MissionTemplate"; }
-
- MissionTemplate(int id, const char* filename=0, const char* path=0);
- virtual ~MissionTemplate();
-
- virtual bool Load(const char* filename=0, const char* path=0);
-
- // accessors/mutators:
- virtual MissionElement* FindElement(const char* name);
- virtual void AddElement(MissionElement* elem);
- virtual bool MapElement(MissionElement* elem);
- virtual Text MapShip(Text name);
- virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; }
- virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; }
- virtual Text MapCallsign(const char* name, int iff);
- virtual bool MapEvent(MissionEvent* event);
-
-
-protected:
- CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn);
- void ParseAlias(TermStruct* val);
- void ParseCallsign(TermStruct* val);
- bool ParseOptional(TermStruct* val);
- void CheckObjectives();
-
- List<MissionAlias> aliases;
- List<MissionCallsign> callsigns;
- CombatGroup* player_squadron;
-};
-
-// +--------------------------------------------------------------------+
-
-class MissionAlias
-{
- friend class MissionTemplate;
-
-public:
- static const char* TYPENAME() { return "MissionAlias"; }
-
- MissionAlias() : elem(0) { }
- MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { }
- virtual ~MissionAlias() { }
-
- int operator == (const MissionAlias& a) const { return name == a.name; }
-
- Text Name() const { return name; }
- MissionElement* Element() const { return elem; }
-
- void SetName(const char* n) { name = n; }
- void SetElement(MissionElement* e) { elem = e; }
-
-protected:
- Text name;
- MissionElement* elem;
-};
-
-// +--------------------------------------------------------------------+
-
-class MissionCallsign
-{
- friend class MissionTemplate;
-
-public:
- static const char* TYPENAME() { return "MissionCallsign"; }
-
- MissionCallsign() { }
- MissionCallsign(const char* c, const char* n) : call(c), name(n) { }
- virtual ~MissionCallsign() { }
-
- int operator == (const MissionCallsign& a)const { return call == a.call; }
-
- Text Callsign() const { return call; }
- Text Name() const { return name; }
-
- void SetCallsign(const char* c) { call = c; }
- void SetName(const char* n) { name = n; }
-
-protected:
- Text call;
- Text name;
-};
-
-
-#endif MissionTemplate_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MissionTemplate.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Universe and Region classes +*/ + +#ifndef MissionTemplate_h +#define MissionTemplate_h + +#include "Types.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +class MissionTemplate; +class MissionAlias; +class MissionCallsign; +class MissionEvent; + +// +--------------------------------------------------------------------+ + +class MissionTemplate : public Mission +{ +public: + static const char* TYPENAME() { return "MissionTemplate"; } + + MissionTemplate(int id, const char* filename=0, const char* path=0); + virtual ~MissionTemplate(); + + virtual bool Load(const char* filename=0, const char* path=0); + + // accessors/mutators: + virtual MissionElement* FindElement(const char* name); + virtual void AddElement(MissionElement* elem); + virtual bool MapElement(MissionElement* elem); + virtual Text MapShip(Text name); + virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } + virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } + virtual Text MapCallsign(const char* name, int iff); + virtual bool MapEvent(MissionEvent* event); + + +protected: + CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); + void ParseAlias(TermStruct* val); + void ParseCallsign(TermStruct* val); + bool ParseOptional(TermStruct* val); + void CheckObjectives(); + + List<MissionAlias> aliases; + List<MissionCallsign> callsigns; + CombatGroup* player_squadron; +}; + +// +--------------------------------------------------------------------+ + +class MissionAlias +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionAlias"; } + + MissionAlias() : elem(0) { } + MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } + virtual ~MissionAlias() { } + + int operator == (const MissionAlias& a) const { return name == a.name; } + + Text Name() const { return name; } + MissionElement* Element() const { return elem; } + + void SetName(const char* n) { name = n; } + void SetElement(MissionElement* e) { elem = e; } + +protected: + Text name; + MissionElement* elem; +}; + +// +--------------------------------------------------------------------+ + +class MissionCallsign +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionCallsign"; } + + MissionCallsign() { } + MissionCallsign(const char* c, const char* n) : call(c), name(n) { } + virtual ~MissionCallsign() { } + + int operator == (const MissionCallsign& a)const { return call == a.call; } + + Text Callsign() const { return call; } + Text Name() const { return name; } + + void SetCallsign(const char* c) { call = c; } + void SetName(const char* n) { name = n; } + +protected: + Text call; + Text name; +}; + + +#endif MissionTemplate_h + |