From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/MissionTemplate.h | 258 +++++++++++++++++++++++++--------------------- 1 file changed, 141 insertions(+), 117 deletions(-) (limited to 'Stars45/MissionTemplate.h') diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h index d952fd2..db748f6 100644 --- a/Stars45/MissionTemplate.h +++ b/Stars45/MissionTemplate.h @@ -1,117 +1,141 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: MissionTemplate.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Simulation Universe and Region classes -*/ - -#ifndef MissionTemplate_h -#define MissionTemplate_h - -#include "Types.h" -#include "Mission.h" - -// +--------------------------------------------------------------------+ - -class MissionTemplate; -class MissionAlias; -class MissionCallsign; -class MissionEvent; - -// +--------------------------------------------------------------------+ - -class MissionTemplate : public Mission -{ -public: - static const char* TYPENAME() { return "MissionTemplate"; } - - MissionTemplate(int id, const char* filename=0, const char* path=0); - virtual ~MissionTemplate(); - - virtual bool Load(const char* filename=0, const char* path=0); - - // accessors/mutators: - virtual MissionElement* FindElement(const char* name); - virtual void AddElement(MissionElement* elem); - virtual bool MapElement(MissionElement* elem); - virtual Text MapShip(Text name); - virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } - virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } - virtual Text MapCallsign(const char* name, int iff); - virtual bool MapEvent(MissionEvent* event); - - -protected: - CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); - void ParseAlias(TermStruct* val); - void ParseCallsign(TermStruct* val); - bool ParseOptional(TermStruct* val); - void CheckObjectives(); - - List aliases; - List callsigns; - CombatGroup* player_squadron; -}; - -// +--------------------------------------------------------------------+ - -class MissionAlias -{ - friend class MissionTemplate; - -public: - static const char* TYPENAME() { return "MissionAlias"; } - - MissionAlias() : elem(0) { } - MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } - virtual ~MissionAlias() { } - - int operator == (const MissionAlias& a) const { return name == a.name; } - - Text Name() const { return name; } - MissionElement* Element() const { return elem; } - - void SetName(const char* n) { name = n; } - void SetElement(MissionElement* e) { elem = e; } - -protected: - Text name; - MissionElement* elem; -}; - -// +--------------------------------------------------------------------+ - -class MissionCallsign -{ - friend class MissionTemplate; - -public: - static const char* TYPENAME() { return "MissionCallsign"; } - - MissionCallsign() { } - MissionCallsign(const char* c, const char* n) : call(c), name(n) { } - virtual ~MissionCallsign() { } - - int operator == (const MissionCallsign& a)const { return call == a.call; } - - Text Callsign() const { return call; } - Text Name() const { return name; } - - void SetCallsign(const char* c) { call = c; } - void SetName(const char* n) { name = n; } - -protected: - Text call; - Text name; -}; - - -#endif MissionTemplate_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MissionTemplate.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Universe and Region classes +*/ + +#ifndef MissionTemplate_h +#define MissionTemplate_h + +#include "Types.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +class MissionTemplate; +class MissionAlias; +class MissionCallsign; +class MissionEvent; + +// +--------------------------------------------------------------------+ + +class MissionTemplate : public Mission +{ +public: + static const char* TYPENAME() { return "MissionTemplate"; } + + MissionTemplate(int id, const char* filename=0, const char* path=0); + virtual ~MissionTemplate(); + + virtual bool Load(const char* filename=0, const char* path=0); + + // accessors/mutators: + virtual MissionElement* FindElement(const char* name); + virtual void AddElement(MissionElement* elem); + virtual bool MapElement(MissionElement* elem); + virtual Text MapShip(Text name); + virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } + virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } + virtual Text MapCallsign(const char* name, int iff); + virtual bool MapEvent(MissionEvent* event); + + +protected: + CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); + void ParseAlias(TermStruct* val); + void ParseCallsign(TermStruct* val); + bool ParseOptional(TermStruct* val); + void CheckObjectives(); + + List aliases; + List callsigns; + CombatGroup* player_squadron; +}; + +// +--------------------------------------------------------------------+ + +class MissionAlias +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionAlias"; } + + MissionAlias() : elem(0) { } + MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } + virtual ~MissionAlias() { } + + int operator == (const MissionAlias& a) const { return name == a.name; } + + Text Name() const { return name; } + MissionElement* Element() const { return elem; } + + void SetName(const char* n) { name = n; } + void SetElement(MissionElement* e) { elem = e; } + +protected: + Text name; + MissionElement* elem; +}; + +// +--------------------------------------------------------------------+ + +class MissionCallsign +{ + friend class MissionTemplate; + +public: + static const char* TYPENAME() { return "MissionCallsign"; } + + MissionCallsign() { } + MissionCallsign(const char* c, const char* n) : call(c), name(n) { } + virtual ~MissionCallsign() { } + + int operator == (const MissionCallsign& a)const { return call == a.call; } + + Text Callsign() const { return call; } + Text Name() const { return name; } + + void SetCallsign(const char* c) { call = c; } + void SetName(const char* n) { name = n; } + +protected: + Text call; + Text name; +}; + + +#endif MissionTemplate_h + -- cgit v1.1