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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Mfd.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Mfd.h')
-rw-r--r--Stars45/Mfd.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/Stars45/Mfd.h b/Stars45/Mfd.h
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--- a/Stars45/Mfd.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Class for all Multi Function Displays
-*/
-
-#ifndef MFD_h
-#define MFD_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Color.h"
-#include "HUDView.h"
-
-// +--------------------------------------------------------------------+
-
-class Contact;
-class Ship;
-class Sprite;
-class Window;
-
-// +--------------------------------------------------------------------+
-
-class MFD
-{
-public:
- enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
- MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
- MFD_MODE_HSD, MFD_MODE_3D
- };
-
- MFD(Window* c, int index);
- virtual ~MFD();
-
- int operator == (const MFD& that) const { return this == &that; }
-
- static void Initialize();
- static void Close();
- static void SetColor(Color c);
-
- // Operations:
- virtual void Draw();
- virtual void DrawGameMFD();
- virtual void DrawStatusMFD();
- virtual void DrawSensorMFD();
- virtual void DrawHSD();
- virtual void Draw3D();
- virtual void DrawSensorLabels(const char* mfd_mode);
- virtual void DrawMap();
- virtual void DrawGauge(int x, int y, int percent);
- virtual void SetStatusColor(int status);
-
- virtual void SetWindow(Window* w) { window = w; }
- virtual Window* GetWindow() { return window; }
- virtual void SetRect(const Rect& r);
- virtual const Rect& GetRect() const { return rect; }
- virtual void SetMode(int m);
- virtual int GetMode() const { return mode; }
- virtual Sprite* GetSprite() { return sprite; }
-
- virtual void SetShip(Ship* s) { ship = s; }
- virtual Ship* GetShip() { return ship; }
-
- virtual void Show();
- virtual void Hide();
-
- virtual void UseCameraView(CameraView* v);
- void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
- void HideMFDText(int index);
- void SetText3DColor(Color c);
- void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
-
- bool IsMouseLatched() const;
-
-protected:
-
- enum { TXT_LAST=20 };
-
- Window* window;
- Rect rect;
- int index;
- int mode;
- int lines;
- Sprite* sprite;
- bool hidden;
- Ship* ship;
- HUDText mfd_text[TXT_LAST];
- CameraView* camview;
- Bitmap* cockpit_hud_texture;
-
- int mouse_latch;
- bool mouse_in;
-};
-
-#endif // MFD_h
-