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authorAki <please@ignore.pl>2022-02-28 22:49:18 +0100
committerAki <please@ignore.pl>2022-02-28 22:49:18 +0100
commitc376af320ebd9d9e435ef3003dd35136dbd71ae8 (patch)
tree224ef8cdd3390260ed97d8278d1223d0494016c8 /Stars45/Main.cpp
parent724c36ea74dc6f2dfc097c45825c06df7756e058 (diff)
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Replaced old panic mechanism uses with the new one
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
Diffstat (limited to 'Stars45/Main.cpp')
-rw-r--r--Stars45/Main.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Stars45/Main.cpp b/Stars45/Main.cpp
index bd79886..dbb3a45 100644
--- a/Stars45/Main.cpp
+++ b/Stars45/Main.cpp
@@ -26,6 +26,7 @@
#include "MachineInfo.h"
#include "Encrypt.h"
#include "FormatUtil.h"
+#include "Panic.h"
#include "ParseUtil.h"
#include "Random.h"
#include "VersionInfo.h"
@@ -132,8 +133,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
Token::close();
- if (*Game::GetPanicMessage())
- MessageBox(0, Game::GetPanicMessage(), "Starshatter - Error", MB_OK);
+ if (Panic::Panicked())
+ MessageBox(0, Panic::Message(), "Starshatter - Error", MB_OK);
}
catch (const char* msg) {