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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Hoop.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Hoop.cpp')
-rw-r--r-- | Stars45/Hoop.cpp | 336 |
1 files changed, 180 insertions, 156 deletions
diff --git a/Stars45/Hoop.cpp b/Stars45/Hoop.cpp index 17c6429..101c7d9 100644 --- a/Stars45/Hoop.cpp +++ b/Stars45/Hoop.cpp @@ -1,156 +1,180 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Hoop.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- ILS Hoop (HUD display) class
-*/
-
-#include "MemDebug.h"
-#include "Hoop.h"
-
-#include "Game.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Window.h"
-
-static Color ils_color;
-
-// +--------------------------------------------------------------------+
-
-Hoop::Hoop()
-: width(360), height(180), mtl(0)
-{
- foreground = 1;
- radius = (float) width;
-
- DataLoader* loader = DataLoader::GetLoader();
-
- loader->SetDataPath("HUD/");
- loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT);
- loader->SetDataPath(0);
-
- CreatePolys();
-}
-
-Hoop::~Hoop()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void Hoop::SetColor(Color c)
-{
- ils_color = c;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Hoop::CreatePolys()
-{
- Material* mtl = new(__FILE__,__LINE__) Material;
-
- mtl->tex_diffuse = hoop_texture;
- mtl->blend = Material::MTL_ADDITIVE;
-
- int w = width /2;
- int h = height/2;
-
- model = new(__FILE__,__LINE__) Model;
- own_model = 1;
-
- Surface* surface = new(__FILE__,__LINE__) Surface;
-
- surface->SetName("hoop");
- surface->CreateVerts(4);
- surface->CreatePolys(2);
-
- VertexSet* vset = surface->GetVertexSet();
- Poly* polys = surface->GetPolys();
-
- ZeroMemory(polys, sizeof(Poly) * 2);
-
- for (int i = 0; i < 4; i++) {
- int x = w;
- int y = h;
- float u = 0;
- float v = 0;
-
- if (i == 0 || i == 3)
- x = -x;
- else
- u = 1;
-
- if (i < 2)
- y = -y;
- else
- v = 1;
-
- vset->loc[i] = Vec3(x, y, 0);
- vset->nrm[i] = Vec3(0, 0, 0);
-
- vset->tu[i] = u;
- vset->tv[i] = v;
- }
-
- for (int i = 0; i < 2; i++) {
- Poly& poly = polys[i];
-
- poly.nverts = 4;
- poly.vertex_set = vset;
- poly.material = mtl;
-
- poly.verts[0] = i ? 3 : 0;
- poly.verts[1] = i ? 2 : 1;
- poly.verts[2] = i ? 1 : 2;
- poly.verts[3] = i ? 0 : 3;
-
- poly.plane = Plane(vset->loc[poly.verts[0]],
- vset->loc[poly.verts[2]],
- vset->loc[poly.verts[1]]);
-
- surface->AddIndices(6);
- }
-
- // then assign them to cohesive segments:
- Segment* segment = new(__FILE__,__LINE__) Segment;
- segment->npolys = 2;
- segment->polys = &polys[0];
- segment->material = segment->polys->material;
-
- surface->GetSegments().append(segment);
-
- model->AddSurface(surface);
-
-
- SetLuminous(true);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Hoop::Update()
-{
- if (mtl)
- mtl->Ke = ils_color;
-
- if (model && luminous) {
- ListIter<Surface> s_iter = model->GetSurfaces();
- while (++s_iter) {
- Surface* surface = s_iter.value();
- VertexSet* vset = surface->GetVertexSet();
-
- for (int i = 0; i < vset->nverts; i++) {
- vset->diffuse[i] = ils_color.Value();
- }
- }
-
- InvalidateSurfaceData();
- }
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Hoop.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ILS Hoop (HUD display) class +*/ + +#include "MemDebug.h" +#include "Hoop.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Window.h" + +static Color ils_color; + +// +--------------------------------------------------------------------+ + +Hoop::Hoop() +: width(360), height(180), mtl(0) +{ + foreground = 1; + radius = (float) width; + + DataLoader* loader = DataLoader::GetLoader(); + + loader->SetDataPath("HUD/"); + loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); + loader->SetDataPath(0); + + CreatePolys(); +} + +Hoop::~Hoop() +{ } + +// +--------------------------------------------------------------------+ + +void Hoop::SetColor(Color c) +{ + ils_color = c; +} + +// +--------------------------------------------------------------------+ + +void +Hoop::CreatePolys() +{ + Material* mtl = new(__FILE__,__LINE__) Material; + + mtl->tex_diffuse = hoop_texture; + mtl->blend = Material::MTL_ADDITIVE; + + int w = width /2; + int h = height/2; + + model = new(__FILE__,__LINE__) Model; + own_model = 1; + + Surface* surface = new(__FILE__,__LINE__) Surface; + + surface->SetName("hoop"); + surface->CreateVerts(4); + surface->CreatePolys(2); + + VertexSet* vset = surface->GetVertexSet(); + Poly* polys = surface->GetPolys(); + + ZeroMemory(polys, sizeof(Poly) * 2); + + for (int i = 0; i < 4; i++) { + int x = w; + int y = h; + float u = 0; + float v = 0; + + if (i == 0 || i == 3) + x = -x; + else + u = 1; + + if (i < 2) + y = -y; + else + v = 1; + + vset->loc[i] = Vec3(x, y, 0); + vset->nrm[i] = Vec3(0, 0, 0); + + vset->tu[i] = u; + vset->tv[i] = v; + } + + for (int i = 0; i < 2; i++) { + Poly& poly = polys[i]; + + poly.nverts = 4; + poly.vertex_set = vset; + poly.material = mtl; + + poly.verts[0] = i ? 3 : 0; + poly.verts[1] = i ? 2 : 1; + poly.verts[2] = i ? 1 : 2; + poly.verts[3] = i ? 0 : 3; + + poly.plane = Plane(vset->loc[poly.verts[0]], + vset->loc[poly.verts[2]], + vset->loc[poly.verts[1]]); + + surface->AddIndices(6); + } + + // then assign them to cohesive segments: + Segment* segment = new(__FILE__,__LINE__) Segment; + segment->npolys = 2; + segment->polys = &polys[0]; + segment->material = segment->polys->material; + + surface->GetSegments().append(segment); + + model->AddSurface(surface); + + + SetLuminous(true); +} + +// +--------------------------------------------------------------------+ + +void +Hoop::Update() +{ + if (mtl) + mtl->Ke = ils_color; + + if (model && luminous) { + ListIter<Surface> s_iter = model->GetSurfaces(); + while (++s_iter) { + Surface* surface = s_iter.value(); + VertexSet* vset = surface->GetVertexSet(); + + for (int i = 0; i < vset->nverts; i++) { + vset->diffuse[i] = ils_color.Value(); + } + } + + InvalidateSurfaceData(); + } +} |