From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Hoop.cpp | 336 +++++++++++++++++++++++++++++-------------------------- 1 file changed, 180 insertions(+), 156 deletions(-) (limited to 'Stars45/Hoop.cpp') diff --git a/Stars45/Hoop.cpp b/Stars45/Hoop.cpp index 17c6429..101c7d9 100644 --- a/Stars45/Hoop.cpp +++ b/Stars45/Hoop.cpp @@ -1,156 +1,180 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Hoop.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - ILS Hoop (HUD display) class -*/ - -#include "MemDebug.h" -#include "Hoop.h" - -#include "Game.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "Window.h" - -static Color ils_color; - -// +--------------------------------------------------------------------+ - -Hoop::Hoop() -: width(360), height(180), mtl(0) -{ - foreground = 1; - radius = (float) width; - - DataLoader* loader = DataLoader::GetLoader(); - - loader->SetDataPath("HUD/"); - loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); - loader->SetDataPath(0); - - CreatePolys(); -} - -Hoop::~Hoop() -{ } - -// +--------------------------------------------------------------------+ - -void Hoop::SetColor(Color c) -{ - ils_color = c; -} - -// +--------------------------------------------------------------------+ - -void -Hoop::CreatePolys() -{ - Material* mtl = new(__FILE__,__LINE__) Material; - - mtl->tex_diffuse = hoop_texture; - mtl->blend = Material::MTL_ADDITIVE; - - int w = width /2; - int h = height/2; - - model = new(__FILE__,__LINE__) Model; - own_model = 1; - - Surface* surface = new(__FILE__,__LINE__) Surface; - - surface->SetName("hoop"); - surface->CreateVerts(4); - surface->CreatePolys(2); - - VertexSet* vset = surface->GetVertexSet(); - Poly* polys = surface->GetPolys(); - - ZeroMemory(polys, sizeof(Poly) * 2); - - for (int i = 0; i < 4; i++) { - int x = w; - int y = h; - float u = 0; - float v = 0; - - if (i == 0 || i == 3) - x = -x; - else - u = 1; - - if (i < 2) - y = -y; - else - v = 1; - - vset->loc[i] = Vec3(x, y, 0); - vset->nrm[i] = Vec3(0, 0, 0); - - vset->tu[i] = u; - vset->tv[i] = v; - } - - for (int i = 0; i < 2; i++) { - Poly& poly = polys[i]; - - poly.nverts = 4; - poly.vertex_set = vset; - poly.material = mtl; - - poly.verts[0] = i ? 3 : 0; - poly.verts[1] = i ? 2 : 1; - poly.verts[2] = i ? 1 : 2; - poly.verts[3] = i ? 0 : 3; - - poly.plane = Plane(vset->loc[poly.verts[0]], - vset->loc[poly.verts[2]], - vset->loc[poly.verts[1]]); - - surface->AddIndices(6); - } - - // then assign them to cohesive segments: - Segment* segment = new(__FILE__,__LINE__) Segment; - segment->npolys = 2; - segment->polys = &polys[0]; - segment->material = segment->polys->material; - - surface->GetSegments().append(segment); - - model->AddSurface(surface); - - - SetLuminous(true); -} - -// +--------------------------------------------------------------------+ - -void -Hoop::Update() -{ - if (mtl) - mtl->Ke = ils_color; - - if (model && luminous) { - ListIter s_iter = model->GetSurfaces(); - while (++s_iter) { - Surface* surface = s_iter.value(); - VertexSet* vset = surface->GetVertexSet(); - - for (int i = 0; i < vset->nverts; i++) { - vset->diffuse[i] = ils_color.Value(); - } - } - - InvalidateSurfaceData(); - } -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Hoop.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ILS Hoop (HUD display) class +*/ + +#include "MemDebug.h" +#include "Hoop.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Window.h" + +static Color ils_color; + +// +--------------------------------------------------------------------+ + +Hoop::Hoop() +: width(360), height(180), mtl(0) +{ + foreground = 1; + radius = (float) width; + + DataLoader* loader = DataLoader::GetLoader(); + + loader->SetDataPath("HUD/"); + loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); + loader->SetDataPath(0); + + CreatePolys(); +} + +Hoop::~Hoop() +{ } + +// +--------------------------------------------------------------------+ + +void Hoop::SetColor(Color c) +{ + ils_color = c; +} + +// +--------------------------------------------------------------------+ + +void +Hoop::CreatePolys() +{ + Material* mtl = new(__FILE__,__LINE__) Material; + + mtl->tex_diffuse = hoop_texture; + mtl->blend = Material::MTL_ADDITIVE; + + int w = width /2; + int h = height/2; + + model = new(__FILE__,__LINE__) Model; + own_model = 1; + + Surface* surface = new(__FILE__,__LINE__) Surface; + + surface->SetName("hoop"); + surface->CreateVerts(4); + surface->CreatePolys(2); + + VertexSet* vset = surface->GetVertexSet(); + Poly* polys = surface->GetPolys(); + + ZeroMemory(polys, sizeof(Poly) * 2); + + for (int i = 0; i < 4; i++) { + int x = w; + int y = h; + float u = 0; + float v = 0; + + if (i == 0 || i == 3) + x = -x; + else + u = 1; + + if (i < 2) + y = -y; + else + v = 1; + + vset->loc[i] = Vec3(x, y, 0); + vset->nrm[i] = Vec3(0, 0, 0); + + vset->tu[i] = u; + vset->tv[i] = v; + } + + for (int i = 0; i < 2; i++) { + Poly& poly = polys[i]; + + poly.nverts = 4; + poly.vertex_set = vset; + poly.material = mtl; + + poly.verts[0] = i ? 3 : 0; + poly.verts[1] = i ? 2 : 1; + poly.verts[2] = i ? 1 : 2; + poly.verts[3] = i ? 0 : 3; + + poly.plane = Plane(vset->loc[poly.verts[0]], + vset->loc[poly.verts[2]], + vset->loc[poly.verts[1]]); + + surface->AddIndices(6); + } + + // then assign them to cohesive segments: + Segment* segment = new(__FILE__,__LINE__) Segment; + segment->npolys = 2; + segment->polys = &polys[0]; + segment->material = segment->polys->material; + + surface->GetSegments().append(segment); + + model->AddSurface(surface); + + + SetLuminous(true); +} + +// +--------------------------------------------------------------------+ + +void +Hoop::Update() +{ + if (mtl) + mtl->Ke = ils_color; + + if (model && luminous) { + ListIter s_iter = model->GetSurfaces(); + while (++s_iter) { + Surface* surface = s_iter.value(); + VertexSet* vset = surface->GetVertexSet(); + + for (int i = 0; i < vset->nverts; i++) { + vset->diffuse[i] = ils_color.Value(); + } + } + + InvalidateSurfaceData(); + } +} -- cgit v1.1