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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/HardPoint.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/HardPoint.h')
-rw-r--r--Stars45/HardPoint.h188
1 files changed, 106 insertions, 82 deletions
diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h
index 10521a5..1ba0e1a 100644
--- a/Stars45/HardPoint.h
+++ b/Stars45/HardPoint.h
@@ -1,82 +1,106 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HardPoint.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Hard Point (gun or missile launcher) class
-*/
-
-#ifndef HardPoint_h
-#define HardPoint_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Weapon;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class HardPoint
-{
-public:
- static const char* TYPENAME() { return "HardPoint"; }
-
- enum CONSTANTS { MAX_DESIGNS=8 };
-
- HardPoint(Vec3 muzzle, double az=0, double el=0);
- HardPoint(const HardPoint& rhs);
- virtual ~HardPoint();
-
- int operator==(const HardPoint& w) const { return this == &w; }
-
- virtual void AddDesign(WeaponDesign* dsn);
- virtual Weapon* CreateWeapon(int type_index=0);
- virtual double GetCarryMass(int type_index=0);
- WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
-
- virtual void Mount(Point loc, float rad, float hull=0.5f);
- Point MountLocation() const { return mount_rel; }
- double Radius() const { return radius; }
- double HullProtection() const { return hull_factor; }
-
- virtual const char* GetName() const { return name; }
- virtual void SetName(const char* s) { name = s; }
- virtual const char* GetAbbreviation() const { return abrv; }
- virtual void SetAbbreviation(const char* s) { abrv = s; }
- virtual const char* GetDesign() const { return sys_dsn; }
- virtual void SetDesign(const char* s) { sys_dsn = s; }
-
- virtual double GetAzimuth() const { return aim_azimuth; }
- virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
- virtual double GetElevation() const { return aim_elevation; }
- virtual void SetElevation(double e) { aim_elevation = (float) e; }
-
-protected:
- // Displayable name:
- Text name;
- Text abrv;
- Text sys_dsn;
-
- WeaponDesign* designs[MAX_DESIGNS];
- Vec3 muzzle;
- float aim_azimuth;
- float aim_elevation;
-
- // Mounting:
- Point mount_rel; // object space
- float radius;
- float hull_factor;
-};
-
-#endif HardPoint_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: HardPoint.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Hard Point (gun or missile launcher) class
+*/
+
+#ifndef HardPoint_h
+#define HardPoint_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Weapon;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class HardPoint
+{
+public:
+ static const char* TYPENAME() { return "HardPoint"; }
+
+ enum CONSTANTS { MAX_DESIGNS=8 };
+
+ HardPoint(Vec3 muzzle, double az=0, double el=0);
+ HardPoint(const HardPoint& rhs);
+ virtual ~HardPoint();
+
+ int operator==(const HardPoint& w) const { return this == &w; }
+
+ virtual void AddDesign(WeaponDesign* dsn);
+ virtual Weapon* CreateWeapon(int type_index=0);
+ virtual double GetCarryMass(int type_index=0);
+ WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
+
+ virtual void Mount(Point loc, float rad, float hull=0.5f);
+ Point MountLocation() const { return mount_rel; }
+ double Radius() const { return radius; }
+ double HullProtection() const { return hull_factor; }
+
+ virtual const char* GetName() const { return name; }
+ virtual void SetName(const char* s) { name = s; }
+ virtual const char* GetAbbreviation() const { return abrv; }
+ virtual void SetAbbreviation(const char* s) { abrv = s; }
+ virtual const char* GetDesign() const { return sys_dsn; }
+ virtual void SetDesign(const char* s) { sys_dsn = s; }
+
+ virtual double GetAzimuth() const { return aim_azimuth; }
+ virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
+ virtual double GetElevation() const { return aim_elevation; }
+ virtual void SetElevation(double e) { aim_elevation = (float) e; }
+
+protected:
+ // Displayable name:
+ Text name;
+ Text abrv;
+ Text sys_dsn;
+
+ WeaponDesign* designs[MAX_DESIGNS];
+ Vec3 muzzle;
+ float aim_azimuth;
+ float aim_elevation;
+
+ // Mounting:
+ Point mount_rel; // object space
+ float radius;
+ float hull_factor;
+};
+
+#endif HardPoint_h
+