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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/HardPoint.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/HardPoint.h')
-rw-r--r-- | Stars45/HardPoint.h | 188 |
1 files changed, 106 insertions, 82 deletions
diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h index 10521a5..1ba0e1a 100644 --- a/Stars45/HardPoint.h +++ b/Stars45/HardPoint.h @@ -1,82 +1,106 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HardPoint.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Hard Point (gun or missile launcher) class
-*/
-
-#ifndef HardPoint_h
-#define HardPoint_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Weapon;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class HardPoint
-{
-public:
- static const char* TYPENAME() { return "HardPoint"; }
-
- enum CONSTANTS { MAX_DESIGNS=8 };
-
- HardPoint(Vec3 muzzle, double az=0, double el=0);
- HardPoint(const HardPoint& rhs);
- virtual ~HardPoint();
-
- int operator==(const HardPoint& w) const { return this == &w; }
-
- virtual void AddDesign(WeaponDesign* dsn);
- virtual Weapon* CreateWeapon(int type_index=0);
- virtual double GetCarryMass(int type_index=0);
- WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
-
- virtual void Mount(Point loc, float rad, float hull=0.5f);
- Point MountLocation() const { return mount_rel; }
- double Radius() const { return radius; }
- double HullProtection() const { return hull_factor; }
-
- virtual const char* GetName() const { return name; }
- virtual void SetName(const char* s) { name = s; }
- virtual const char* GetAbbreviation() const { return abrv; }
- virtual void SetAbbreviation(const char* s) { abrv = s; }
- virtual const char* GetDesign() const { return sys_dsn; }
- virtual void SetDesign(const char* s) { sys_dsn = s; }
-
- virtual double GetAzimuth() const { return aim_azimuth; }
- virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
- virtual double GetElevation() const { return aim_elevation; }
- virtual void SetElevation(double e) { aim_elevation = (float) e; }
-
-protected:
- // Displayable name:
- Text name;
- Text abrv;
- Text sys_dsn;
-
- WeaponDesign* designs[MAX_DESIGNS];
- Vec3 muzzle;
- float aim_azimuth;
- float aim_elevation;
-
- // Mounting:
- Point mount_rel; // object space
- float radius;
- float hull_factor;
-};
-
-#endif HardPoint_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HardPoint.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Hard Point (gun or missile launcher) class +*/ + +#ifndef HardPoint_h +#define HardPoint_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Weapon; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class HardPoint +{ +public: + static const char* TYPENAME() { return "HardPoint"; } + + enum CONSTANTS { MAX_DESIGNS=8 }; + + HardPoint(Vec3 muzzle, double az=0, double el=0); + HardPoint(const HardPoint& rhs); + virtual ~HardPoint(); + + int operator==(const HardPoint& w) const { return this == &w; } + + virtual void AddDesign(WeaponDesign* dsn); + virtual Weapon* CreateWeapon(int type_index=0); + virtual double GetCarryMass(int type_index=0); + WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } + + virtual void Mount(Point loc, float rad, float hull=0.5f); + Point MountLocation() const { return mount_rel; } + double Radius() const { return radius; } + double HullProtection() const { return hull_factor; } + + virtual const char* GetName() const { return name; } + virtual void SetName(const char* s) { name = s; } + virtual const char* GetAbbreviation() const { return abrv; } + virtual void SetAbbreviation(const char* s) { abrv = s; } + virtual const char* GetDesign() const { return sys_dsn; } + virtual void SetDesign(const char* s) { sys_dsn = s; } + + virtual double GetAzimuth() const { return aim_azimuth; } + virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } + virtual double GetElevation() const { return aim_elevation; } + virtual void SetElevation(double e) { aim_elevation = (float) e; } + +protected: + // Displayable name: + Text name; + Text abrv; + Text sys_dsn; + + WeaponDesign* designs[MAX_DESIGNS]; + Vec3 muzzle; + float aim_azimuth; + float aim_elevation; + + // Mounting: + Point mount_rel; // object space + float radius; + float hull_factor; +}; + +#endif HardPoint_h + |