From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/HardPoint.h | 188 +++++++++++++++++++++++++++++----------------------- 1 file changed, 106 insertions(+), 82 deletions(-) (limited to 'Stars45/HardPoint.h') diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h index 10521a5..1ba0e1a 100644 --- a/Stars45/HardPoint.h +++ b/Stars45/HardPoint.h @@ -1,82 +1,106 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: HardPoint.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Hard Point (gun or missile launcher) class -*/ - -#ifndef HardPoint_h -#define HardPoint_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Weapon; -class WeaponDesign; - -// +--------------------------------------------------------------------+ - -class HardPoint -{ -public: - static const char* TYPENAME() { return "HardPoint"; } - - enum CONSTANTS { MAX_DESIGNS=8 }; - - HardPoint(Vec3 muzzle, double az=0, double el=0); - HardPoint(const HardPoint& rhs); - virtual ~HardPoint(); - - int operator==(const HardPoint& w) const { return this == &w; } - - virtual void AddDesign(WeaponDesign* dsn); - virtual Weapon* CreateWeapon(int type_index=0); - virtual double GetCarryMass(int type_index=0); - WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } - - virtual void Mount(Point loc, float rad, float hull=0.5f); - Point MountLocation() const { return mount_rel; } - double Radius() const { return radius; } - double HullProtection() const { return hull_factor; } - - virtual const char* GetName() const { return name; } - virtual void SetName(const char* s) { name = s; } - virtual const char* GetAbbreviation() const { return abrv; } - virtual void SetAbbreviation(const char* s) { abrv = s; } - virtual const char* GetDesign() const { return sys_dsn; } - virtual void SetDesign(const char* s) { sys_dsn = s; } - - virtual double GetAzimuth() const { return aim_azimuth; } - virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } - virtual double GetElevation() const { return aim_elevation; } - virtual void SetElevation(double e) { aim_elevation = (float) e; } - -protected: - // Displayable name: - Text name; - Text abrv; - Text sys_dsn; - - WeaponDesign* designs[MAX_DESIGNS]; - Vec3 muzzle; - float aim_azimuth; - float aim_elevation; - - // Mounting: - Point mount_rel; // object space - float radius; - float hull_factor; -}; - -#endif HardPoint_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HardPoint.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Hard Point (gun or missile launcher) class +*/ + +#ifndef HardPoint_h +#define HardPoint_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Weapon; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class HardPoint +{ +public: + static const char* TYPENAME() { return "HardPoint"; } + + enum CONSTANTS { MAX_DESIGNS=8 }; + + HardPoint(Vec3 muzzle, double az=0, double el=0); + HardPoint(const HardPoint& rhs); + virtual ~HardPoint(); + + int operator==(const HardPoint& w) const { return this == &w; } + + virtual void AddDesign(WeaponDesign* dsn); + virtual Weapon* CreateWeapon(int type_index=0); + virtual double GetCarryMass(int type_index=0); + WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } + + virtual void Mount(Point loc, float rad, float hull=0.5f); + Point MountLocation() const { return mount_rel; } + double Radius() const { return radius; } + double HullProtection() const { return hull_factor; } + + virtual const char* GetName() const { return name; } + virtual void SetName(const char* s) { name = s; } + virtual const char* GetAbbreviation() const { return abrv; } + virtual void SetAbbreviation(const char* s) { abrv = s; } + virtual const char* GetDesign() const { return sys_dsn; } + virtual void SetDesign(const char* s) { sys_dsn = s; } + + virtual double GetAzimuth() const { return aim_azimuth; } + virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } + virtual double GetElevation() const { return aim_elevation; } + virtual void SetElevation(double e) { aim_elevation = (float) e; } + +protected: + // Displayable name: + Text name; + Text abrv; + Text sys_dsn; + + WeaponDesign* designs[MAX_DESIGNS]; + Vec3 muzzle; + float aim_azimuth; + float aim_elevation; + + // Mounting: + Point mount_rel; // object space + float radius; + float hull_factor; +}; + +#endif HardPoint_h + -- cgit v1.1