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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/HardPoint.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/HardPoint.h')
-rw-r--r--Stars45/HardPoint.h81
1 files changed, 0 insertions, 81 deletions
diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h
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--- a/Stars45/HardPoint.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Hard Point (gun or missile launcher) class
-*/
-
-#ifndef HardPoint_h
-#define HardPoint_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Weapon;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class HardPoint
-{
-public:
- static const char* TYPENAME() { return "HardPoint"; }
-
- enum CONSTANTS { MAX_DESIGNS=8 };
-
- HardPoint(Vec3 muzzle, double az=0, double el=0);
- HardPoint(const HardPoint& rhs);
- virtual ~HardPoint();
-
- int operator==(const HardPoint& w) const { return this == &w; }
-
- virtual void AddDesign(WeaponDesign* dsn);
- virtual Weapon* CreateWeapon(int type_index=0);
- virtual double GetCarryMass(int type_index=0);
- WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
-
- virtual void Mount(Point loc, float rad, float hull=0.5f);
- Point MountLocation() const { return mount_rel; }
- double Radius() const { return radius; }
- double HullProtection() const { return hull_factor; }
-
- virtual const char* GetName() const { return name; }
- virtual void SetName(const char* s) { name = s; }
- virtual const char* GetAbbreviation() const { return abrv; }
- virtual void SetAbbreviation(const char* s) { abrv = s; }
- virtual const char* GetDesign() const { return sys_dsn; }
- virtual void SetDesign(const char* s) { sys_dsn = s; }
-
- virtual double GetAzimuth() const { return aim_azimuth; }
- virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
- virtual double GetElevation() const { return aim_elevation; }
- virtual void SetElevation(double e) { aim_elevation = (float) e; }
-
-protected:
- // Displayable name:
- Text name;
- Text abrv;
- Text sys_dsn;
-
- WeaponDesign* designs[MAX_DESIGNS];
- Vec3 muzzle;
- float aim_azimuth;
- float aim_elevation;
-
- // Mounting:
- Point mount_rel; // object space
- float radius;
- float hull_factor;
-};
-
-#endif // HardPoint_h
-