From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/HardPoint.h | 81 ----------------------------------------------------- 1 file changed, 81 deletions(-) delete mode 100644 Stars45/HardPoint.h (limited to 'Stars45/HardPoint.h') diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h deleted file mode 100644 index 3fbeda4..0000000 --- a/Stars45/HardPoint.h +++ /dev/null @@ -1,81 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Hard Point (gun or missile launcher) class -*/ - -#ifndef HardPoint_h -#define HardPoint_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Weapon; -class WeaponDesign; - -// +--------------------------------------------------------------------+ - -class HardPoint -{ -public: - static const char* TYPENAME() { return "HardPoint"; } - - enum CONSTANTS { MAX_DESIGNS=8 }; - - HardPoint(Vec3 muzzle, double az=0, double el=0); - HardPoint(const HardPoint& rhs); - virtual ~HardPoint(); - - int operator==(const HardPoint& w) const { return this == &w; } - - virtual void AddDesign(WeaponDesign* dsn); - virtual Weapon* CreateWeapon(int type_index=0); - virtual double GetCarryMass(int type_index=0); - WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } - - virtual void Mount(Point loc, float rad, float hull=0.5f); - Point MountLocation() const { return mount_rel; } - double Radius() const { return radius; } - double HullProtection() const { return hull_factor; } - - virtual const char* GetName() const { return name; } - virtual void SetName(const char* s) { name = s; } - virtual const char* GetAbbreviation() const { return abrv; } - virtual void SetAbbreviation(const char* s) { abrv = s; } - virtual const char* GetDesign() const { return sys_dsn; } - virtual void SetDesign(const char* s) { sys_dsn = s; } - - virtual double GetAzimuth() const { return aim_azimuth; } - virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } - virtual double GetElevation() const { return aim_elevation; } - virtual void SetElevation(double e) { aim_elevation = (float) e; } - -protected: - // Displayable name: - Text name; - Text abrv; - Text sys_dsn; - - WeaponDesign* designs[MAX_DESIGNS]; - Vec3 muzzle; - float aim_azimuth; - float aim_elevation; - - // Mounting: - Point mount_rel; // object space - float radius; - float hull_factor; -}; - -#endif // HardPoint_h - -- cgit v1.1