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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/HUDSounds.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/HUDSounds.cpp')
-rw-r--r-- | Stars45/HUDSounds.cpp | 260 |
1 files changed, 142 insertions, 118 deletions
diff --git a/Stars45/HUDSounds.cpp b/Stars45/HUDSounds.cpp index 84c559b..ccbfeff 100644 --- a/Stars45/HUDSounds.cpp +++ b/Stars45/HUDSounds.cpp @@ -1,118 +1,142 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HUDSounds.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- HUDSounds singleton class utility implementation
-*/
-
-#include "MemDebug.h"
-#include "HUDSounds.h"
-#include "AudioConfig.h"
-
-#include "Sound.h"
-#include "DataLoader.h"
-
-// +--------------------------------------------------------------------+
-
-static Sound* mfd_mode = 0;
-static Sound* nav_mode = 0;
-static Sound* wep_mode = 0;
-static Sound* wep_disp = 0;
-static Sound* hud_mode = 0;
-static Sound* hud_widget = 0;
-static Sound* shield_level = 0;
-static Sound* red_alert = 0;
-static Sound* tac_accept = 0;
-static Sound* tac_reject = 0;
-
-// +--------------------------------------------------------------------+
-
-static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
-{
- loader->LoadSound(wave, s, 0, true); // optional sound effect
-}
-
-void
-HUDSounds::Initialize()
-{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Sounds/");
-
- LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode);
- LoadInterfaceSound(loader, "nav_mode.wav", nav_mode);
- LoadInterfaceSound(loader, "wep_mode.wav", wep_mode);
- LoadInterfaceSound(loader, "wep_disp.wav", wep_disp);
- LoadInterfaceSound(loader, "hud_mode.wav", hud_mode);
- LoadInterfaceSound(loader, "hud_widget.wav", hud_widget);
- LoadInterfaceSound(loader, "shield_level.wav", shield_level);
- LoadInterfaceSound(loader, "alarm.wav", red_alert);
- LoadInterfaceSound(loader, "tac_accept.wav", tac_accept);
- LoadInterfaceSound(loader, "tac_reject.wav", tac_reject);
-
- if (red_alert)
- red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED);
-
- loader->SetDataPath(0);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HUDSounds::Close()
-{
- delete mfd_mode;
- delete nav_mode;
- delete wep_mode;
- delete wep_disp;
- delete hud_mode;
- delete hud_widget;
- delete shield_level;
- delete red_alert;
- delete tac_accept;
- delete tac_reject;
-}
-
-void HUDSounds::PlaySound(int n)
-{
- Sound* sound = 0;
-
- switch (n) {
- default:
- case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break;
- case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break;
- case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break;
- case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break;
- case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break;
- case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break;
- case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break;
- case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break;
- case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break;
-
- // RED ALERT IS A SPECIAL CASE!
- case SND_RED_ALERT:
- if (red_alert) {
- sound = red_alert;
- }
- break;
- }
-
- if (sound && !sound->IsPlaying()) {
- int gui_volume = AudioConfig::GuiVolume();
- sound->SetVolume(gui_volume);
- sound->Play();
- }
-}
-
-void HUDSounds::StopSound(int n)
-{
- if (n == SND_RED_ALERT && red_alert) {
- red_alert->Stop();
- }
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HUDSounds.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HUDSounds singleton class utility implementation +*/ + +#include "MemDebug.h" +#include "HUDSounds.h" +#include "AudioConfig.h" + +#include "Sound.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +static Sound* mfd_mode = 0; +static Sound* nav_mode = 0; +static Sound* wep_mode = 0; +static Sound* wep_disp = 0; +static Sound* hud_mode = 0; +static Sound* hud_widget = 0; +static Sound* shield_level = 0; +static Sound* red_alert = 0; +static Sound* tac_accept = 0; +static Sound* tac_reject = 0; + +// +--------------------------------------------------------------------+ + +static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) +{ + loader->LoadSound(wave, s, 0, true); // optional sound effect +} + +void +HUDSounds::Initialize() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + + LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode); + LoadInterfaceSound(loader, "nav_mode.wav", nav_mode); + LoadInterfaceSound(loader, "wep_mode.wav", wep_mode); + LoadInterfaceSound(loader, "wep_disp.wav", wep_disp); + LoadInterfaceSound(loader, "hud_mode.wav", hud_mode); + LoadInterfaceSound(loader, "hud_widget.wav", hud_widget); + LoadInterfaceSound(loader, "shield_level.wav", shield_level); + LoadInterfaceSound(loader, "alarm.wav", red_alert); + LoadInterfaceSound(loader, "tac_accept.wav", tac_accept); + LoadInterfaceSound(loader, "tac_reject.wav", tac_reject); + + if (red_alert) + red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED); + + loader->SetDataPath(0); +} + +// +--------------------------------------------------------------------+ + +void +HUDSounds::Close() +{ + delete mfd_mode; + delete nav_mode; + delete wep_mode; + delete wep_disp; + delete hud_mode; + delete hud_widget; + delete shield_level; + delete red_alert; + delete tac_accept; + delete tac_reject; +} + +void HUDSounds::PlaySound(int n) +{ + Sound* sound = 0; + + switch (n) { + default: + case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break; + case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break; + case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break; + case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break; + case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break; + case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break; + case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break; + case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break; + case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break; + + // RED ALERT IS A SPECIAL CASE! + case SND_RED_ALERT: + if (red_alert) { + sound = red_alert; + } + break; + } + + if (sound && !sound->IsPlaying()) { + int gui_volume = AudioConfig::GuiVolume(); + sound->SetVolume(gui_volume); + sound->Play(); + } +} + +void HUDSounds::StopSound(int n) +{ + if (n == SND_RED_ALERT && red_alert) { + red_alert->Stop(); + } +} |