From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/HUDSounds.cpp | 260 +++++++++++++++++++++++++++----------------------- 1 file changed, 142 insertions(+), 118 deletions(-) (limited to 'Stars45/HUDSounds.cpp') diff --git a/Stars45/HUDSounds.cpp b/Stars45/HUDSounds.cpp index 84c559b..ccbfeff 100644 --- a/Stars45/HUDSounds.cpp +++ b/Stars45/HUDSounds.cpp @@ -1,118 +1,142 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: HUDSounds.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - HUDSounds singleton class utility implementation -*/ - -#include "MemDebug.h" -#include "HUDSounds.h" -#include "AudioConfig.h" - -#include "Sound.h" -#include "DataLoader.h" - -// +--------------------------------------------------------------------+ - -static Sound* mfd_mode = 0; -static Sound* nav_mode = 0; -static Sound* wep_mode = 0; -static Sound* wep_disp = 0; -static Sound* hud_mode = 0; -static Sound* hud_widget = 0; -static Sound* shield_level = 0; -static Sound* red_alert = 0; -static Sound* tac_accept = 0; -static Sound* tac_reject = 0; - -// +--------------------------------------------------------------------+ - -static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) -{ - loader->LoadSound(wave, s, 0, true); // optional sound effect -} - -void -HUDSounds::Initialize() -{ - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath("Sounds/"); - - LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode); - LoadInterfaceSound(loader, "nav_mode.wav", nav_mode); - LoadInterfaceSound(loader, "wep_mode.wav", wep_mode); - LoadInterfaceSound(loader, "wep_disp.wav", wep_disp); - LoadInterfaceSound(loader, "hud_mode.wav", hud_mode); - LoadInterfaceSound(loader, "hud_widget.wav", hud_widget); - LoadInterfaceSound(loader, "shield_level.wav", shield_level); - LoadInterfaceSound(loader, "alarm.wav", red_alert); - LoadInterfaceSound(loader, "tac_accept.wav", tac_accept); - LoadInterfaceSound(loader, "tac_reject.wav", tac_reject); - - if (red_alert) - red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED); - - loader->SetDataPath(0); -} - -// +--------------------------------------------------------------------+ - -void -HUDSounds::Close() -{ - delete mfd_mode; - delete nav_mode; - delete wep_mode; - delete wep_disp; - delete hud_mode; - delete hud_widget; - delete shield_level; - delete red_alert; - delete tac_accept; - delete tac_reject; -} - -void HUDSounds::PlaySound(int n) -{ - Sound* sound = 0; - - switch (n) { - default: - case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break; - case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break; - case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break; - case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break; - case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break; - case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break; - case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break; - case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break; - case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break; - - // RED ALERT IS A SPECIAL CASE! - case SND_RED_ALERT: - if (red_alert) { - sound = red_alert; - } - break; - } - - if (sound && !sound->IsPlaying()) { - int gui_volume = AudioConfig::GuiVolume(); - sound->SetVolume(gui_volume); - sound->Play(); - } -} - -void HUDSounds::StopSound(int n) -{ - if (n == SND_RED_ALERT && red_alert) { - red_alert->Stop(); - } -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HUDSounds.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HUDSounds singleton class utility implementation +*/ + +#include "MemDebug.h" +#include "HUDSounds.h" +#include "AudioConfig.h" + +#include "Sound.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +static Sound* mfd_mode = 0; +static Sound* nav_mode = 0; +static Sound* wep_mode = 0; +static Sound* wep_disp = 0; +static Sound* hud_mode = 0; +static Sound* hud_widget = 0; +static Sound* shield_level = 0; +static Sound* red_alert = 0; +static Sound* tac_accept = 0; +static Sound* tac_reject = 0; + +// +--------------------------------------------------------------------+ + +static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) +{ + loader->LoadSound(wave, s, 0, true); // optional sound effect +} + +void +HUDSounds::Initialize() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + + LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode); + LoadInterfaceSound(loader, "nav_mode.wav", nav_mode); + LoadInterfaceSound(loader, "wep_mode.wav", wep_mode); + LoadInterfaceSound(loader, "wep_disp.wav", wep_disp); + LoadInterfaceSound(loader, "hud_mode.wav", hud_mode); + LoadInterfaceSound(loader, "hud_widget.wav", hud_widget); + LoadInterfaceSound(loader, "shield_level.wav", shield_level); + LoadInterfaceSound(loader, "alarm.wav", red_alert); + LoadInterfaceSound(loader, "tac_accept.wav", tac_accept); + LoadInterfaceSound(loader, "tac_reject.wav", tac_reject); + + if (red_alert) + red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED); + + loader->SetDataPath(0); +} + +// +--------------------------------------------------------------------+ + +void +HUDSounds::Close() +{ + delete mfd_mode; + delete nav_mode; + delete wep_mode; + delete wep_disp; + delete hud_mode; + delete hud_widget; + delete shield_level; + delete red_alert; + delete tac_accept; + delete tac_reject; +} + +void HUDSounds::PlaySound(int n) +{ + Sound* sound = 0; + + switch (n) { + default: + case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break; + case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break; + case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break; + case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break; + case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break; + case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break; + case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break; + case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break; + case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break; + + // RED ALERT IS A SPECIAL CASE! + case SND_RED_ALERT: + if (red_alert) { + sound = red_alert; + } + break; + } + + if (sound && !sound->IsPlaying()) { + int gui_volume = AudioConfig::GuiVolume(); + sound->SetVolume(gui_volume); + sound->Play(); + } +} + +void HUDSounds::StopSound(int n) +{ + if (n == SND_RED_ALERT && red_alert) { + red_alert->Stop(); + } +} -- cgit v1.1