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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Graphic.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Graphic.cpp')
-rw-r--r--Stars45/Graphic.cpp168
1 files changed, 0 insertions, 168 deletions
diff --git a/Stars45/Graphic.cpp b/Stars45/Graphic.cpp
deleted file mode 100644
index ff8115b..0000000
--- a/Stars45/Graphic.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract 3D Graphic Object
-*/
-
-#include "Graphic.h"
-#include "Scene.h"
-#include "Projector.h"
-
-// +--------------------------------------------------------------------+
-
-int Graphic::id_key = 1;
-
-// +--------------------------------------------------------------------+
-
-Graphic::Graphic()
- : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f),
- radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1),
- trans(false), shadow(false), luminous(false), depth(0.0f), scene(0)
-{
- screen_rect.x = 0;
- screen_rect.y = 0;
- screen_rect.w = 0;
- screen_rect.h = 0;
-
- ZeroMemory(name, sizeof(name));
- strcpy_s(name, "Graphic");
-}
-
-// +--------------------------------------------------------------------+
-
-Graphic::~Graphic()
-{ }
-
-int
-Graphic::operator < (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za < zb);
-}
-
-int
-Graphic::operator <= (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za <= zb);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::SetInfinite(bool b)
-{
- infinite = (BYTE) b;
-
- if (infinite)
- depth = 1.0e9f;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Nearer(Graphic* a, Graphic* b)
-{
- if (a->depth < b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Farther(Graphic* a, Graphic* b)
-{
- if (a->depth > b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::Destroy()
-{
- if (scene)
- scene->DelGraphic(this);
-
- delete this;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CollidesWith(Graphic& o)
-{
- Point delta_loc = loc - o.loc;
-
- // bounding spheres test:
- if (delta_loc.length() > radius + o.radius)
- return 0;
-
- return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt,
-bool treat_translucent_polys_as_solid)
-{
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::ProjectScreenRect(Projector* p)
-{
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Graphic::CheckVisibility(Projector& projector)
-{
- if (projector.IsVisible( Location(), Radius()) &&
- projector.ApparentRadius(Location(), Radius()) > 1) {
-
- visible = true;
- }
- else {
- visible = false;
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
- }
-
- return visible;
-}