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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Galaxy.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Galaxy.h')
-rw-r--r-- | Stars45/Galaxy.h | 172 |
1 files changed, 98 insertions, 74 deletions
diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h index 5f0abc1..f8f842c 100644 --- a/Stars45/Galaxy.h +++ b/Stars45/Galaxy.h @@ -1,74 +1,98 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Galaxy.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Galaxy (list of star systems) for a single campaign.
-*/
-
-#ifndef Galaxy_h
-#define Galaxy_h
-
-#include "Types.h"
-#include "Solid.h"
-#include "Bitmap.h"
-#include "Geometry.h"
-#include "Text.h"
-#include "Term.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Star;
-class StarSystem;
-class Graphic;
-class Light;
-class Scene;
-
-// +--------------------------------------------------------------------+
-
-class Galaxy
-{
-public:
- Galaxy(const char* name);
- virtual ~Galaxy();
-
- int operator == (const Galaxy& s) const { return name == s.name; }
-
- // operations:
- virtual void Load();
- virtual void Load(const char* filename);
- virtual void ExecFrame();
-
- // accessors:
- const char* Name() const { return name; }
- const char* Description() const { return description; }
- List<StarSystem>& GetSystemList() { return systems; }
- List<Star>& Stars() { return stars; }
- double Radius() const { return radius; }
-
- StarSystem* GetSystem(const char* name);
- StarSystem* FindSystemByRegion(const char* rgn_name);
-
- static void Initialize();
- static void Close();
- static Galaxy* GetInstance();
-
-protected:
- char filename[64];
- Text name;
- Text description;
- double radius; // radius in parsecs
-
- List<StarSystem> systems;
- List<Star> stars;
-};
-
-#endif Galaxy_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Galaxy.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Galaxy (list of star systems) for a single campaign. +*/ + +#ifndef Galaxy_h +#define Galaxy_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" +#include "Text.h" +#include "Term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Star; +class StarSystem; +class Graphic; +class Light; +class Scene; + +// +--------------------------------------------------------------------+ + +class Galaxy +{ +public: + Galaxy(const char* name); + virtual ~Galaxy(); + + int operator == (const Galaxy& s) const { return name == s.name; } + + // operations: + virtual void Load(); + virtual void Load(const char* filename); + virtual void ExecFrame(); + + // accessors: + const char* Name() const { return name; } + const char* Description() const { return description; } + List<StarSystem>& GetSystemList() { return systems; } + List<Star>& Stars() { return stars; } + double Radius() const { return radius; } + + StarSystem* GetSystem(const char* name); + StarSystem* FindSystemByRegion(const char* rgn_name); + + static void Initialize(); + static void Close(); + static Galaxy* GetInstance(); + +protected: + char filename[64]; + Text name; + Text description; + double radius; // radius in parsecs + + List<StarSystem> systems; + List<Star> stars; +}; + +#endif Galaxy_h + |