From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Galaxy.h | 172 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 98 insertions(+), 74 deletions(-) (limited to 'Stars45/Galaxy.h') diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h index 5f0abc1..f8f842c 100644 --- a/Stars45/Galaxy.h +++ b/Stars45/Galaxy.h @@ -1,74 +1,98 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Galaxy.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Galaxy (list of star systems) for a single campaign. -*/ - -#ifndef Galaxy_h -#define Galaxy_h - -#include "Types.h" -#include "Solid.h" -#include "Bitmap.h" -#include "Geometry.h" -#include "Text.h" -#include "Term.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Star; -class StarSystem; -class Graphic; -class Light; -class Scene; - -// +--------------------------------------------------------------------+ - -class Galaxy -{ -public: - Galaxy(const char* name); - virtual ~Galaxy(); - - int operator == (const Galaxy& s) const { return name == s.name; } - - // operations: - virtual void Load(); - virtual void Load(const char* filename); - virtual void ExecFrame(); - - // accessors: - const char* Name() const { return name; } - const char* Description() const { return description; } - List& GetSystemList() { return systems; } - List& Stars() { return stars; } - double Radius() const { return radius; } - - StarSystem* GetSystem(const char* name); - StarSystem* FindSystemByRegion(const char* rgn_name); - - static void Initialize(); - static void Close(); - static Galaxy* GetInstance(); - -protected: - char filename[64]; - Text name; - Text description; - double radius; // radius in parsecs - - List systems; - List stars; -}; - -#endif Galaxy_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Galaxy.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Galaxy (list of star systems) for a single campaign. +*/ + +#ifndef Galaxy_h +#define Galaxy_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" +#include "Text.h" +#include "Term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Star; +class StarSystem; +class Graphic; +class Light; +class Scene; + +// +--------------------------------------------------------------------+ + +class Galaxy +{ +public: + Galaxy(const char* name); + virtual ~Galaxy(); + + int operator == (const Galaxy& s) const { return name == s.name; } + + // operations: + virtual void Load(); + virtual void Load(const char* filename); + virtual void ExecFrame(); + + // accessors: + const char* Name() const { return name; } + const char* Description() const { return description; } + List& GetSystemList() { return systems; } + List& Stars() { return stars; } + double Radius() const { return radius; } + + StarSystem* GetSystem(const char* name); + StarSystem* FindSystemByRegion(const char* rgn_name); + + static void Initialize(); + static void Close(); + static Galaxy* GetInstance(); + +protected: + char filename[64]; + Text name; + Text description; + double radius; // radius in parsecs + + List systems; + List stars; +}; + +#endif Galaxy_h + -- cgit v1.1