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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Galaxy.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Galaxy.cpp')
-rw-r--r--Stars45/Galaxy.cpp281
1 files changed, 0 insertions, 281 deletions
diff --git a/Stars45/Galaxy.cpp b/Stars45/Galaxy.cpp
deleted file mode 100644
index 1b5bb6f..0000000
--- a/Stars45/Galaxy.cpp
+++ /dev/null
@@ -1,281 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Galaxy (list of star systems) for a single campaign.
-*/
-
-#include "Galaxy.h"
-#include "StarSystem.h"
-#include "Starshatter.h"
-
-#include "Game.h"
-#include "Solid.h"
-#include "Sprite.h"
-#include "Light.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "ParseUtil.h"
-
-static Galaxy* galaxy = 0;
-
-// +--------------------------------------------------------------------+
-
-Galaxy::Galaxy(const char* n)
- : name(n), radius(10)
-{ }
-
-// +--------------------------------------------------------------------+
-
-Galaxy::~Galaxy()
-{
- Print(" Destroying Galaxy %s\n", (const char*) name);
- systems.destroy();
- stars.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Galaxy::Initialize()
-{
- if (galaxy) delete galaxy;
- galaxy = new Galaxy("Galaxy");
- galaxy->Load();
-}
-
-void
-Galaxy::Close()
-{
- delete galaxy;
- galaxy = 0;
-}
-
-Galaxy*
-Galaxy::GetInstance()
-{
- return galaxy;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Galaxy::Load()
-{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Galaxy/");
- sprintf_s(filename, "%s.def", (const char*) name);
- Load(filename);
-
- // load mod galaxies:
- List<Text> mod_galaxies;
- loader->SetDataPath("Mods/Galaxy/");
- loader->ListFiles("*.def", mod_galaxies);
-
- ListIter<Text> iter = mod_galaxies;
- while (++iter) {
- Text* name = iter.value();
-
- if (!name->contains("/")) {
- loader->SetDataPath("Mods/Galaxy/");
- Load(name->data());
- }
- }
-}
-
-void
-Galaxy::Load(const char* filename)
-{
- Print("\nLoading Galaxy: %s\n", filename);
-
- BYTE* block = 0;
- DataLoader* loader = DataLoader::GetLoader();
- loader->LoadBuffer(filename, block, true);
-
- Parser parser(new BlockReader((const char*) block));
-
- Term* term = parser.ParseTerm();
-
- if (!term) {
- Print("WARNING: could not parse '%s'\n", filename);
- return;
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "GALAXY") {
- Print("WARNING: invalid galaxy file '%s'\n", filename);
- return;
- }
- }
-
- // parse the galaxy:
- do {
- delete term;
- term = parser.ParseTerm();
-
- if (term) {
- TermDef* def = term->isDef();
- if (def) {
- if (def->name()->value() == "radius") {
- GetDefNumber(radius, def, filename);
- }
-
- else if (def->name()->value() == "system") {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: system struct missing in '%s'\n", filename);
- }
- else {
- TermStruct* val = def->term()->isStruct();
-
- char sys_name[32];
- char classname[32];
- Vec3 sys_loc;
- int sys_iff = 0;
- int star_class = Star::G;
-
- sys_name[0] = 0;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- if (pdef->name()->value() == "name")
- GetDefText(sys_name, pdef, filename);
-
- else if (pdef->name()->value() == "loc")
- GetDefVec(sys_loc, pdef, filename);
-
- else if (pdef->name()->value() == "iff")
- GetDefNumber(sys_iff, pdef, filename);
-
- else if (pdef->name()->value() == "class") {
- GetDefText(classname, pdef, filename);
-
- switch (classname[0]) {
- case 'O': star_class = Star::O; break;
- case 'B': star_class = Star::B; break;
- case 'A': star_class = Star::A; break;
- case 'F': star_class = Star::F; break;
- case 'G': star_class = Star::G; break;
- case 'K': star_class = Star::K; break;
- case 'M': star_class = Star::M; break;
- case 'R': star_class = Star::RED_GIANT; break;
- case 'W': star_class = Star::WHITE_DWARF; break;
- case 'Z': star_class = Star::BLACK_HOLE; break;
- }
- }
- }
- }
-
- if (sys_name[0]) {
- StarSystem* star_system = new StarSystem(sys_name, sys_loc, sys_iff, star_class);
- star_system->Load();
- systems.append(star_system);
-
- Star* star = new Star(sys_name, sys_loc, star_class);
- stars.append(star);
- }
- }
- }
-
- else if (def->name()->value() == "star") {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: star struct missing in '%s'\n", filename);
- }
- else {
- TermStruct* val = def->term()->isStruct();
-
- char star_name[32];
- char classname[32];
- Vec3 star_loc;
- int star_class = Star::G;
-
- star_name[0] = 0;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- if (pdef->name()->value() == "name")
- GetDefText(star_name, pdef, filename);
-
- else if (pdef->name()->value() == "loc")
- GetDefVec(star_loc, pdef, filename);
-
- else if (pdef->name()->value() == "class") {
- GetDefText(classname, pdef, filename);
-
- switch (classname[0]) {
- case 'O': star_class = Star::O; break;
- case 'B': star_class = Star::B; break;
- case 'A': star_class = Star::A; break;
- case 'F': star_class = Star::F; break;
- case 'G': star_class = Star::G; break;
- case 'K': star_class = Star::K; break;
- case 'M': star_class = Star::M; break;
- case 'R': star_class = Star::RED_GIANT; break;
- case 'W': star_class = Star::WHITE_DWARF; break;
- case 'Z': star_class = Star::BLACK_HOLE; break;
- }
- }
- }
- }
-
- if (star_name[0]) {
- Star* star = new Star(star_name, star_loc, star_class);
- stars.append(star);
- }
- }
- }
- }
- }
- }
- while (term);
-
- loader->ReleaseBuffer(block);
- loader->SetDataPath(0);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Galaxy::ExecFrame()
-{
- ListIter<StarSystem> sys = systems;
- while (++sys) {
- sys->ExecFrame();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-StarSystem*
-Galaxy::GetSystem(const char* name)
-{
- ListIter<StarSystem> sys = systems;
- while (++sys) {
- if (!strcmp(sys->Name(), name))
- return sys.value();
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-StarSystem*
-Galaxy::FindSystemByRegion(const char* rgn_name)
-{
- ListIter<StarSystem> iter = systems;
- while (++iter) {
- StarSystem* sys = iter.value();
- if (sys->FindRegion(rgn_name))
- return sys;
- }
-
- return 0;
-}