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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/FlightPlanner.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/FlightPlanner.cpp')
-rw-r--r--Stars45/FlightPlanner.cpp370
1 files changed, 0 insertions, 370 deletions
diff --git a/Stars45/FlightPlanner.cpp b/Stars45/FlightPlanner.cpp
deleted file mode 100644
index e8d11c8..0000000
--- a/Stars45/FlightPlanner.cpp
+++ /dev/null
@@ -1,370 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Flight Planning class for creating navpoint routes for fighter elements.
- Used both by the CarrierAI class and the Flight Dialog.
-*/
-
-#include "FlightPlanner.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Element.h"
-#include "Instruction.h"
-#include "RadioMessage.h"
-#include "RadioTraffic.h"
-#include "Hangar.h"
-#include "FlightDeck.h"
-#include "Mission.h"
-#include "Contact.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "Callsign.h"
-
-#include "Game.h"
-#include "Random.h"
-
-// +----------------------------------------------------------------------+
-
-FlightPlanner::FlightPlanner(Ship* s)
-: sim(0), ship(s)
-{
- sim = Sim::GetSim();
-
- patrol_range = (float) (250e3 + 10e3 * (int) Random(0, 8.9));
-}
-
-FlightPlanner::~FlightPlanner()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-FlightPlanner::CreatePatrolRoute(Element* elem, int index)
-{
- RLoc rloc;
- Vec3 dummy(0,0,0);
- Point loc = ship->Location();
- double zone = ship->CompassHeading();
- Instruction* instr = 0;
-
- if (ship->IsAirborne())
- loc.y += 8e3;
- else
- loc.y += 1e3;
-
- loc = loc.OtherHand();
-
- if (index > 2)
- zone += 170*DEGREES;
- else if (index > 1)
- zone += -90*DEGREES;
- else if (index > 0)
- zone += 90*DEGREES;
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(30e3);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(-10*DEGREES + zone);
- rloc.SetAzimuthVar(0);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- if (ship->IsAirborne())
- rloc.SetDistance(140e3);
- else
- rloc.SetDistance(220e3);
- rloc.SetDistanceVar(50e3);
- rloc.SetAzimuth(-20*DEGREES + zone);
- rloc.SetAzimuthVar(15*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
- instr->SetSpeed(500);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- rloc.SetReferenceLoc(&instr->GetRLoc());
- rloc.SetDistance(120e3);
- rloc.SetDistanceVar(30e3);
- rloc.SetAzimuth(60*DEGREES + zone);
- rloc.SetAzimuthVar(20*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
- instr->SetSpeed(350);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- rloc.SetReferenceLoc(&instr->GetRLoc());
- rloc.SetDistance(120e3);
- rloc.SetDistanceVar(30e3);
- rloc.SetAzimuth(120*DEGREES + zone);
- rloc.SetAzimuthVar(20*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
- instr->SetSpeed(350);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(40e3);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
- rloc.SetAzimuthVar(0*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
- instr->SetSpeed(500);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FlightPlanner::CreateStrikeRoute(Element* elem, Element* target)
-{
- if (!elem) return;
-
- RLoc rloc;
- Vec3 dummy(0,0,0);
- Point loc = ship->Location();
- double head = ship->CompassHeading() + 15*DEGREES;
- double dist = 30e3;
- Instruction* instr = 0;
- Ship* tgt_ship = 0;
-
- if (ship->IsAirborne())
- loc += ship->Cam().vup() * 8e3;
- else
- loc += ship->Cam().vup() * 1e3;
-
- loc = loc.OtherHand();
-
- if (target)
- tgt_ship = target->GetShip(1);
-
- if (tgt_ship) {
- double range = Point(tgt_ship->Location() - ship->Location()).length();
-
- if (range < 100e3)
- dist = 20e3;
- }
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(dist);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(head);
- rloc.SetAzimuthVar(2*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- if (tgt_ship) {
- Ship* tgt_ship = target->GetShip(1);
- Point tgt = tgt_ship->Location() + tgt_ship->Velocity() * 10;
- Point mid = ship->Location() + (tgt - ship->Location()) * 0.5;
- double beam = tgt_ship->CompassHeading() + 90*DEGREES;
-
- if (tgt_ship->IsAirborne())
- tgt += tgt_ship->Cam().vup() * 8e3;
- else
- tgt += tgt_ship->Cam().vup() * 1e3;
-
- tgt = tgt.OtherHand();
- mid = mid.OtherHand();
-
- if (tgt_ship && tgt_ship->IsStarship()) {
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(tgt);
- rloc.SetDistance(60e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(beam);
- rloc.SetAzimuthVar(5*DEGREES);
-
- instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::ASSAULT);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
- instr->SetTarget(target->Name());
- instr->SetFormation(Instruction::TRAIL);
-
- elem->AddNavPoint(instr);
- }
-
- if (tgt_ship && tgt_ship->IsStatic()) {
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(mid);
- rloc.SetDistance(60e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(beam);
- rloc.SetAzimuthVar(15*DEGREES);
-
- instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::VECTOR);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(tgt);
- rloc.SetDistance(40e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(beam);
- rloc.SetAzimuthVar(5*DEGREES);
-
- int action = Instruction::ASSAULT;
-
- if (tgt_ship->IsGroundUnit())
- action = Instruction::STRIKE;
-
- instr = new Instruction(tgt_ship->GetRegion(), dummy, action);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
- instr->SetTarget(target->Name());
- instr->SetFormation(Instruction::TRAIL);
-
- elem->AddNavPoint(instr);
- }
-
- else if (tgt_ship && tgt_ship->IsDropship()) {
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(tgt);
- rloc.SetDistance(60e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(tgt_ship->CompassHeading());
- rloc.SetAzimuthVar(20*DEGREES);
-
- instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::INTERCEPT);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
- instr->SetTarget(target->Name());
- instr->SetFormation(Instruction::SPREAD);
-
- elem->AddNavPoint(instr);
- }
- }
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(40e3);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
- rloc.SetAzimuthVar(0*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
- instr->SetSpeed(500);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-FlightPlanner::CreateEscortRoute(Element* elem, Element* ward)
-{
- if (!elem) return;
-
- RLoc rloc;
- Vec3 dummy(0,0,0);
- Point loc = ship->Location();
- double head = ship->CompassHeading();
- Instruction* instr = 0;
-
- if (ship->IsAirborne())
- loc += ship->Cam().vup() * 8e3;
- else
- loc += ship->Cam().vup() * 1e3;
-
- loc = loc.OtherHand();
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(30e3);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(head);
- rloc.SetAzimuthVar(0);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
- instr->SetSpeed(750);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-
- if (ward && ward->GetShip(1)) {
- // follow ward's flight plan:
- if (ward->GetFlightPlan().size()) {
- ListIter<Instruction> iter = ward->GetFlightPlan();
-
- while (++iter) {
- Instruction* ward_instr = iter.value();
-
- if (ward_instr->Action() != Instruction::RTB) {
- rloc.SetReferenceLoc(&ward_instr->GetRLoc());
- rloc.SetDistance(25e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(0);
- rloc.SetAzimuthVar(90*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::ESCORT);
- instr->SetSpeed(350);
- instr->GetRLoc() = rloc;
- instr->SetTarget(ward->Name());
-
- elem->AddNavPoint(instr);
- }
- }
- }
-
- // if ward has no flight plan, just go to a point nearby:
- else {
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(ward->GetShip(1)->Location());
- rloc.SetDistance(25e3);
- rloc.SetDistanceVar(5e3);
- rloc.SetAzimuth(0);
- rloc.SetAzimuthVar(90*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::DEFEND);
- instr->SetSpeed(500);
- instr->GetRLoc() = rloc;
- instr->SetTarget(ward->Name());
- instr->SetHoldTime(15 * 60); // fifteen minutes
-
- elem->AddNavPoint(instr);
- }
- }
-
- rloc.SetReferenceLoc(0);
- rloc.SetBaseLocation(loc);
- rloc.SetDistance(40e3);
- rloc.SetDistanceVar(0);
- rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
- rloc.SetAzimuthVar(0*DEGREES);
-
- instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
- instr->SetSpeed(500);
- instr->GetRLoc() = rloc;
-
- elem->AddNavPoint(instr);
-}