From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/FlightPlanner.cpp | 370 ---------------------------------------------- 1 file changed, 370 deletions(-) delete mode 100644 Stars45/FlightPlanner.cpp (limited to 'Stars45/FlightPlanner.cpp') diff --git a/Stars45/FlightPlanner.cpp b/Stars45/FlightPlanner.cpp deleted file mode 100644 index e8d11c8..0000000 --- a/Stars45/FlightPlanner.cpp +++ /dev/null @@ -1,370 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Flight Planning class for creating navpoint routes for fighter elements. - Used both by the CarrierAI class and the Flight Dialog. -*/ - -#include "FlightPlanner.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Element.h" -#include "Instruction.h" -#include "RadioMessage.h" -#include "RadioTraffic.h" -#include "Hangar.h" -#include "FlightDeck.h" -#include "Mission.h" -#include "Contact.h" -#include "Sim.h" -#include "StarSystem.h" -#include "Callsign.h" - -#include "Game.h" -#include "Random.h" - -// +----------------------------------------------------------------------+ - -FlightPlanner::FlightPlanner(Ship* s) -: sim(0), ship(s) -{ - sim = Sim::GetSim(); - - patrol_range = (float) (250e3 + 10e3 * (int) Random(0, 8.9)); -} - -FlightPlanner::~FlightPlanner() -{ } - -// +--------------------------------------------------------------------+ - -void -FlightPlanner::CreatePatrolRoute(Element* elem, int index) -{ - RLoc rloc; - Vec3 dummy(0,0,0); - Point loc = ship->Location(); - double zone = ship->CompassHeading(); - Instruction* instr = 0; - - if (ship->IsAirborne()) - loc.y += 8e3; - else - loc.y += 1e3; - - loc = loc.OtherHand(); - - if (index > 2) - zone += 170*DEGREES; - else if (index > 1) - zone += -90*DEGREES; - else if (index > 0) - zone += 90*DEGREES; - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(30e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(-10*DEGREES + zone); - rloc.SetAzimuthVar(0); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - if (ship->IsAirborne()) - rloc.SetDistance(140e3); - else - rloc.SetDistance(220e3); - rloc.SetDistanceVar(50e3); - rloc.SetAzimuth(-20*DEGREES + zone); - rloc.SetAzimuthVar(15*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL); - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - rloc.SetReferenceLoc(&instr->GetRLoc()); - rloc.SetDistance(120e3); - rloc.SetDistanceVar(30e3); - rloc.SetAzimuth(60*DEGREES + zone); - rloc.SetAzimuthVar(20*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL); - instr->SetSpeed(350); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - rloc.SetReferenceLoc(&instr->GetRLoc()); - rloc.SetDistance(120e3); - rloc.SetDistanceVar(30e3); - rloc.SetAzimuth(120*DEGREES + zone); - rloc.SetAzimuthVar(20*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL); - instr->SetSpeed(350); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(40e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); - rloc.SetAzimuthVar(0*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB); - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); -} - -// +--------------------------------------------------------------------+ - -void -FlightPlanner::CreateStrikeRoute(Element* elem, Element* target) -{ - if (!elem) return; - - RLoc rloc; - Vec3 dummy(0,0,0); - Point loc = ship->Location(); - double head = ship->CompassHeading() + 15*DEGREES; - double dist = 30e3; - Instruction* instr = 0; - Ship* tgt_ship = 0; - - if (ship->IsAirborne()) - loc += ship->Cam().vup() * 8e3; - else - loc += ship->Cam().vup() * 1e3; - - loc = loc.OtherHand(); - - if (target) - tgt_ship = target->GetShip(1); - - if (tgt_ship) { - double range = Point(tgt_ship->Location() - ship->Location()).length(); - - if (range < 100e3) - dist = 20e3; - } - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(dist); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(head); - rloc.SetAzimuthVar(2*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - if (tgt_ship) { - Ship* tgt_ship = target->GetShip(1); - Point tgt = tgt_ship->Location() + tgt_ship->Velocity() * 10; - Point mid = ship->Location() + (tgt - ship->Location()) * 0.5; - double beam = tgt_ship->CompassHeading() + 90*DEGREES; - - if (tgt_ship->IsAirborne()) - tgt += tgt_ship->Cam().vup() * 8e3; - else - tgt += tgt_ship->Cam().vup() * 1e3; - - tgt = tgt.OtherHand(); - mid = mid.OtherHand(); - - if (tgt_ship && tgt_ship->IsStarship()) { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(tgt); - rloc.SetDistance(60e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(beam); - rloc.SetAzimuthVar(5*DEGREES); - - instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::ASSAULT); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - instr->SetTarget(target->Name()); - instr->SetFormation(Instruction::TRAIL); - - elem->AddNavPoint(instr); - } - - if (tgt_ship && tgt_ship->IsStatic()) { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(mid); - rloc.SetDistance(60e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(beam); - rloc.SetAzimuthVar(15*DEGREES); - - instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::VECTOR); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(tgt); - rloc.SetDistance(40e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(beam); - rloc.SetAzimuthVar(5*DEGREES); - - int action = Instruction::ASSAULT; - - if (tgt_ship->IsGroundUnit()) - action = Instruction::STRIKE; - - instr = new Instruction(tgt_ship->GetRegion(), dummy, action); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - instr->SetTarget(target->Name()); - instr->SetFormation(Instruction::TRAIL); - - elem->AddNavPoint(instr); - } - - else if (tgt_ship && tgt_ship->IsDropship()) { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(tgt); - rloc.SetDistance(60e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(tgt_ship->CompassHeading()); - rloc.SetAzimuthVar(20*DEGREES); - - instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::INTERCEPT); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - instr->SetTarget(target->Name()); - instr->SetFormation(Instruction::SPREAD); - - elem->AddNavPoint(instr); - } - } - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(40e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); - rloc.SetAzimuthVar(0*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB); - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); -} - -// +--------------------------------------------------------------------+ - -void -FlightPlanner::CreateEscortRoute(Element* elem, Element* ward) -{ - if (!elem) return; - - RLoc rloc; - Vec3 dummy(0,0,0); - Point loc = ship->Location(); - double head = ship->CompassHeading(); - Instruction* instr = 0; - - if (ship->IsAirborne()) - loc += ship->Cam().vup() * 8e3; - else - loc += ship->Cam().vup() * 1e3; - - loc = loc.OtherHand(); - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(30e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(head); - rloc.SetAzimuthVar(0); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); - - if (ward && ward->GetShip(1)) { - // follow ward's flight plan: - if (ward->GetFlightPlan().size()) { - ListIter iter = ward->GetFlightPlan(); - - while (++iter) { - Instruction* ward_instr = iter.value(); - - if (ward_instr->Action() != Instruction::RTB) { - rloc.SetReferenceLoc(&ward_instr->GetRLoc()); - rloc.SetDistance(25e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(0); - rloc.SetAzimuthVar(90*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::ESCORT); - instr->SetSpeed(350); - instr->GetRLoc() = rloc; - instr->SetTarget(ward->Name()); - - elem->AddNavPoint(instr); - } - } - } - - // if ward has no flight plan, just go to a point nearby: - else { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(ward->GetShip(1)->Location()); - rloc.SetDistance(25e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(0); - rloc.SetAzimuthVar(90*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::DEFEND); - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - instr->SetTarget(ward->Name()); - instr->SetHoldTime(15 * 60); // fifteen minutes - - elem->AddNavPoint(instr); - } - } - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(40e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); - rloc.SetAzimuthVar(0*DEGREES); - - instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB); - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - - elem->AddNavPoint(instr); -} -- cgit v1.1