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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/FighterAI.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/FighterAI.h')
-rw-r--r--Stars45/FighterAI.h194
1 files changed, 109 insertions, 85 deletions
diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h
index 25a3097..4ac5c1c 100644
--- a/Stars45/FighterAI.h
+++ b/Stars45/FighterAI.h
@@ -1,85 +1,109 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: FighterAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Fighter (low-level) Artifical Intelligence class
-*/
-
-#ifndef FighterAI_h
-#define FighterAI_h
-
-#include "Types.h"
-#include "ShipAI.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class Shot;
-class InboundSlot;
-
-// +--------------------------------------------------------------------+
-
-class FighterAI : public ShipAI
-{
-public:
- FighterAI(SimObject* s);
- virtual ~FighterAI();
-
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
-
- // convert the goal point from world to local coords:
- virtual void FindObjective();
- virtual void FindObjectiveNavPoint();
-
-protected:
- // behaviors:
- virtual Steer AvoidTerrain();
- virtual Steer SeekTarget();
- virtual Steer EvadeThreat();
- virtual Point ClosingVelocity();
-
- // accumulate behaviors:
- virtual void Navigator();
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer SeekFormationSlot();
-
- // fire on target if appropriate:
- virtual void FireControl();
- virtual void HelmControl();
- virtual void ThrottleControl();
-
- virtual double CalcDefensePerimeter(Ship* starship);
- virtual void ReturnToBase(Ship* controller);
-
- Shot* decoy_missile;
- double missile_time;
- int terrain_warning;
- int drop_state;
- char dir_info[32];
- double brakes;
- double z_shift;
- double time_to_dock;
- InboundSlot* inbound;
- int rtb_code;
- bool evading;
- DWORD jink_time;
- Point jink;
- bool over_threshold;
- bool form_up;
- bool go_manual;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif FighterAI_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FighterAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter (low-level) Artifical Intelligence class
+*/
+
+#ifndef FighterAI_h
+#define FighterAI_h
+
+#include "Types.h"
+#include "ShipAI.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Shot;
+class InboundSlot;
+
+// +--------------------------------------------------------------------+
+
+class FighterAI : public ShipAI
+{
+public:
+ FighterAI(SimObject* s);
+ virtual ~FighterAI();
+
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+ virtual void FindObjectiveNavPoint();
+
+protected:
+ // behaviors:
+ virtual Steer AvoidTerrain();
+ virtual Steer SeekTarget();
+ virtual Steer EvadeThreat();
+ virtual Point ClosingVelocity();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer SeekFormationSlot();
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ virtual double CalcDefensePerimeter(Ship* starship);
+ virtual void ReturnToBase(Ship* controller);
+
+ Shot* decoy_missile;
+ double missile_time;
+ int terrain_warning;
+ int drop_state;
+ char dir_info[32];
+ double brakes;
+ double z_shift;
+ double time_to_dock;
+ InboundSlot* inbound;
+ int rtb_code;
+ bool evading;
+ DWORD jink_time;
+ Point jink;
+ bool over_threshold;
+ bool form_up;
+ bool go_manual;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif FighterAI_h
+