From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/FighterAI.h | 194 +++++++++++++++++++++++++++++----------------------- 1 file changed, 109 insertions(+), 85 deletions(-) (limited to 'Stars45/FighterAI.h') diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h index 25a3097..4ac5c1c 100644 --- a/Stars45/FighterAI.h +++ b/Stars45/FighterAI.h @@ -1,85 +1,109 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: FighterAI.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Fighter (low-level) Artifical Intelligence class -*/ - -#ifndef FighterAI_h -#define FighterAI_h - -#include "Types.h" -#include "ShipAI.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class Shot; -class InboundSlot; - -// +--------------------------------------------------------------------+ - -class FighterAI : public ShipAI -{ -public: - FighterAI(SimObject* s); - virtual ~FighterAI(); - - virtual void ExecFrame(double seconds); - virtual int Subframe() const { return true; } - - // convert the goal point from world to local coords: - virtual void FindObjective(); - virtual void FindObjectiveNavPoint(); - -protected: - // behaviors: - virtual Steer AvoidTerrain(); - virtual Steer SeekTarget(); - virtual Steer EvadeThreat(); - virtual Point ClosingVelocity(); - - // accumulate behaviors: - virtual void Navigator(); - - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer SeekFormationSlot(); - - // fire on target if appropriate: - virtual void FireControl(); - virtual void HelmControl(); - virtual void ThrottleControl(); - - virtual double CalcDefensePerimeter(Ship* starship); - virtual void ReturnToBase(Ship* controller); - - Shot* decoy_missile; - double missile_time; - int terrain_warning; - int drop_state; - char dir_info[32]; - double brakes; - double z_shift; - double time_to_dock; - InboundSlot* inbound; - int rtb_code; - bool evading; - DWORD jink_time; - Point jink; - bool over_threshold; - bool form_up; - bool go_manual; -}; - -// +--------------------------------------------------------------------+ - -#endif FighterAI_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter (low-level) Artifical Intelligence class +*/ + +#ifndef FighterAI_h +#define FighterAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Shot; +class InboundSlot; + +// +--------------------------------------------------------------------+ + +class FighterAI : public ShipAI +{ +public: + FighterAI(SimObject* s); + virtual ~FighterAI(); + + virtual void ExecFrame(double seconds); + virtual int Subframe() const { return true; } + + // convert the goal point from world to local coords: + virtual void FindObjective(); + virtual void FindObjectiveNavPoint(); + +protected: + // behaviors: + virtual Steer AvoidTerrain(); + virtual Steer SeekTarget(); + virtual Steer EvadeThreat(); + virtual Point ClosingVelocity(); + + // accumulate behaviors: + virtual void Navigator(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer SeekFormationSlot(); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + virtual double CalcDefensePerimeter(Ship* starship); + virtual void ReturnToBase(Ship* controller); + + Shot* decoy_missile; + double missile_time; + int terrain_warning; + int drop_state; + char dir_info[32]; + double brakes; + double z_shift; + double time_to_dock; + InboundSlot* inbound; + int rtb_code; + bool evading; + DWORD jink_time; + Point jink; + bool over_threshold; + bool form_up; + bool go_manual; +}; + +// +--------------------------------------------------------------------+ + +#endif FighterAI_h + -- cgit v1.1