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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Explosion.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Explosion.h')
-rw-r--r--Stars45/Explosion.h192
1 files changed, 108 insertions, 84 deletions
diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h
index cd30338..4507f4f 100644
--- a/Stars45/Explosion.h
+++ b/Stars45/Explosion.h
@@ -1,84 +1,108 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Explosion.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Explosion Sprite class
-*/
-
-#ifndef Explosion_h
-#define Explosion_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Particles;
-class System;
-
-// +--------------------------------------------------------------------+
-
-class Explosion : public SimObject,
-public SimObserver
-{
-public:
- static const char* TYPENAME() { return "Explosion"; }
-
- enum Type { SHIELD_FLASH = 1,
- HULL_FLASH = 2,
- BEAM_FLASH = 3,
- SHOT_BLAST = 4,
- HULL_BURST = 5,
- HULL_FIRE = 6,
- PLASMA_LEAK = 7,
- SMOKE_TRAIL = 8,
- SMALL_FIRE = 9,
- SMALL_EXPLOSION = 10,
- LARGE_EXPLOSION = 11,
- LARGE_BURST = 12,
- NUKE_EXPLOSION = 13,
- QUANTUM_FLASH = 14,
- HYPER_FLASH = 15
- };
-
- Explosion(int type, const Vec3& pos, const Vec3& vel,
- float exp_scale, float part_scale,
- SimRegion* rgn=0, SimObject* source=0);
- virtual ~Explosion();
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- Particles* GetParticles() { return particles; }
-
- virtual void Activate(Scene& scene);
- virtual void Deactivate(Scene& scene);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- int type;
- Particles* particles;
-
- float scale;
- float scale1;
- float scale2;
-
- SimObject* source;
- Point mount_rel;
-};
-
-#endif Explosion_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Explosion.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Explosion Sprite class
+*/
+
+#ifndef Explosion_h
+#define Explosion_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+#include "Sound.h"
+
+// +--------------------------------------------------------------------+
+
+class Solid;
+class Particles;
+class System;
+
+// +--------------------------------------------------------------------+
+
+class Explosion : public SimObject,
+public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "Explosion"; }
+
+ enum Type { SHIELD_FLASH = 1,
+ HULL_FLASH = 2,
+ BEAM_FLASH = 3,
+ SHOT_BLAST = 4,
+ HULL_BURST = 5,
+ HULL_FIRE = 6,
+ PLASMA_LEAK = 7,
+ SMOKE_TRAIL = 8,
+ SMALL_FIRE = 9,
+ SMALL_EXPLOSION = 10,
+ LARGE_EXPLOSION = 11,
+ LARGE_BURST = 12,
+ NUKE_EXPLOSION = 13,
+ QUANTUM_FLASH = 14,
+ HYPER_FLASH = 15
+ };
+
+ Explosion(int type, const Vec3& pos, const Vec3& vel,
+ float exp_scale, float part_scale,
+ SimRegion* rgn=0, SimObject* source=0);
+ virtual ~Explosion();
+
+ static void Initialize();
+ static void Close();
+
+ virtual void ExecFrame(double seconds);
+ Particles* GetParticles() { return particles; }
+
+ virtual void Activate(Scene& scene);
+ virtual void Deactivate(Scene& scene);
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ int type;
+ Particles* particles;
+
+ float scale;
+ float scale1;
+ float scale2;
+
+ SimObject* source;
+ Point mount_rel;
+};
+
+#endif Explosion_h
+