From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Explosion.h | 192 +++++++++++++++++++++++++++++----------------------- 1 file changed, 108 insertions(+), 84 deletions(-) (limited to 'Stars45/Explosion.h') diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h index cd30338..4507f4f 100644 --- a/Stars45/Explosion.h +++ b/Stars45/Explosion.h @@ -1,84 +1,108 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Explosion.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Explosion Sprite class -*/ - -#ifndef Explosion_h -#define Explosion_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" -#include "Sound.h" - -// +--------------------------------------------------------------------+ - -class Solid; -class Particles; -class System; - -// +--------------------------------------------------------------------+ - -class Explosion : public SimObject, -public SimObserver -{ -public: - static const char* TYPENAME() { return "Explosion"; } - - enum Type { SHIELD_FLASH = 1, - HULL_FLASH = 2, - BEAM_FLASH = 3, - SHOT_BLAST = 4, - HULL_BURST = 5, - HULL_FIRE = 6, - PLASMA_LEAK = 7, - SMOKE_TRAIL = 8, - SMALL_FIRE = 9, - SMALL_EXPLOSION = 10, - LARGE_EXPLOSION = 11, - LARGE_BURST = 12, - NUKE_EXPLOSION = 13, - QUANTUM_FLASH = 14, - HYPER_FLASH = 15 - }; - - Explosion(int type, const Vec3& pos, const Vec3& vel, - float exp_scale, float part_scale, - SimRegion* rgn=0, SimObject* source=0); - virtual ~Explosion(); - - static void Initialize(); - static void Close(); - - virtual void ExecFrame(double seconds); - Particles* GetParticles() { return particles; } - - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - -protected: - int type; - Particles* particles; - - float scale; - float scale1; - float scale2; - - SimObject* source; - Point mount_rel; -}; - -#endif Explosion_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Explosion.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Explosion Sprite class +*/ + +#ifndef Explosion_h +#define Explosion_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Particles; +class System; + +// +--------------------------------------------------------------------+ + +class Explosion : public SimObject, +public SimObserver +{ +public: + static const char* TYPENAME() { return "Explosion"; } + + enum Type { SHIELD_FLASH = 1, + HULL_FLASH = 2, + BEAM_FLASH = 3, + SHOT_BLAST = 4, + HULL_BURST = 5, + HULL_FIRE = 6, + PLASMA_LEAK = 7, + SMOKE_TRAIL = 8, + SMALL_FIRE = 9, + SMALL_EXPLOSION = 10, + LARGE_EXPLOSION = 11, + LARGE_BURST = 12, + NUKE_EXPLOSION = 13, + QUANTUM_FLASH = 14, + HYPER_FLASH = 15 + }; + + Explosion(int type, const Vec3& pos, const Vec3& vel, + float exp_scale, float part_scale, + SimRegion* rgn=0, SimObject* source=0); + virtual ~Explosion(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + Particles* GetParticles() { return particles; } + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + int type; + Particles* particles; + + float scale; + float scale1; + float scale2; + + SimObject* source; + Point mount_rel; +}; + +#endif Explosion_h + -- cgit v1.1